Vanilla early logistics w/ red/green science
Vanilla early logistics w/ red/green science
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Vanilla early logistics w/ red/green science
100x100 City blocks with progressive city block building. Contains power squares utilizing the whole block to max efficiency. Train network included requires Space Age as it uses elevated rails. Train network also utilizes the interrupt system so you don’t have to have specific ore trains. Uses a fuel station and a relax station for when all pick up locations are full. There are also a couple smelting blocks to help get you started by maxing out 4 lane yellow or 4 lane red belts for 60 or 120 plates/second. Other blocks are left for you to build and design as you see fit.
Rail Block System that allows to scale from green science to mega base with the same pattern Lategame Blueprints available here: As the midgame blueprints don't contain trains: The idea is to have 1 train for each input station and another train for each output station. Each going from Output until full to Input until empty. Does include defense and nuclear Blueprints. Base pattern based on Modules mostly based Nilaus Masterclass builds
Blueprint book of smelters, all with fully compressed output belts. Contents of this smelter book: - Iron/Copper plates (yellow belt) - Input: 1x Coal + 1x Iron/Copper ore - Iron/Copper plates (red belt) - Input: 1x Coal + 1x Iron/Copper ore - Iron/Copper plates (blue belt) - Input: 1x Iron/Copper ore - Stone bricks (yellow belt) - Input: 1x Coal + 2x Stone - Stone bricks (yellow belt, long handed inserters) - Input: 1x Coal + 2x Stone - Stone bricks (red belt) - Input: 1x Coal + 2x Stone - Stone bricks (red belt, long handed inserters) - Input: 1x Coal + 2x Stone - Stone bricks (blue belt) - Input: 2x Stone - Steel plates (yellow belt) - Input: 1x Coal + 5x Iron plate - Steel plates (yellow belt) ON SITE - Input: 1x Coal + 5x Iron ore - Steel plates (red belt) - Input: 1x Coal + 5x Iron plate - Steel plates (red belt) ON SITE - Input: 1x Coal + 5x Iron ore - Steel plates (blue belt) - Input: 5x Iron plate - Steel plates (blue belt) ON SITE - Input: 5x Iron ore The setup style: - Yellow belt: Stone furnaces + small electric poles - Red belt: Steel furnaces + medium electric poles - Blue belt: Electric furnaces (with modules/beacons) + medium electric poles + fast inserters Notes: - All smelters provide a fully compressed output belt (when given enough input resources) - Stone bricks (yellow+red belt) have an extra variant with long handed inserters, it's more compact but more expensive to build - Steel plates have an extra variant: 'ON SITE' (for all belt types), where you can input Iron ore in stead of Iron plates. - For some (bigger) smelters it takes a while for the coal to run through every lane, but once it's there the smelter runs smoothly - For some smelters it takes a while to output a full compressed belt, again here: give it some time... You can remove the constant combinators, they are just there to quickly show the required resources for each belt.
This is my standard "Starter Factory". It's where I get initial materials to build most other things. I've added most of the missing things. See other blueprints for more. I'm in the process of doing what I think will be a good final update soon. I started with a design for Flood Defense, and modified it to meet my starting needs. Put in Copper and Green circuits on a belt and something to burn and iron ore in the other end and you get most things you need to build out the rest of your factory.
Red circuit
Factorio 0.18 Science Pack production 1.5 / sec * Automation Science * Logistics Science * Military Science * Chemical Science * Utility Science * Production Science * Science Labs (early and late game) Video tutorial:
This is my update of Early Game Mall by Klaas Hakvoort, which hasn't seen any updates in 6 years. I have addressed minor upgradeability issues, added some visual improvements, and kept drone friendliness in mind. Building tons of conveyors with personal drones was a pain. Link to original: Update 18.02: Added red circuits and green circuits. Updated nuclear, solar, extra gears, pipes. Update 18.03: Added cybersin mod part. I also fixed a few other issues.
It's a base, its a book, NO IT'S A BASE IN A BOOK!!! Now updated for 0.17 new recipes etc. Unlike my previous base in a book, this design focuses more heavily on science. PT 1 - Starter Base - Red and Green Science using only parts that can be unlocked using red science. Outputs 1 belt of yellow belts and 1 belt of yellow inserters. Has a large smelting array and the mainbelt is fed raw ore unlike the previous edition. uses a 4-2-4 mainbelt, 4 iron 2 coal 4 copper. the upper belts are iron, the lower are copper, the upper belt of the coal line can be any burnable fuel, wood, coal solid fuel, rocket fuel, or atomic fuel. the lower belt must be coal only as later stages use it to make plastic and grenades. PT 2 - Adds petroleum processing and construction robot production. Base is not entirely covered by roboports, so some gaps need to be manually built still/
All Science Packs Base 315/min Inputs: Iron Plate 21k/min Steel 3.4k/min Copper Plate 42k/min Stone 1.1k/min Stone Brick 1.9k/min Coal 5.4k/min Water 132k/min Crude Oil 124k/min
Based on Nilaus's jumpstart base with some edits: 1. updated recipe and belt routing for medium and big power pole 2. added grey science 3. added red belts. exhaust your starter base! 4. added 2 gear assemblers 5. added 6 steel smelters 6. edited science lab area (now has 2 belt rows instead of 1) 7. do remember to upgrade assembler 1 to 2 8. while the blueprint uses wooden chest, it's really recommended to use steel chest as early as possible. 9. please add lights if necessary version 2.0.15
A compact base containing all sciences for 0.17
3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:
this is not my modbook but i needed a quick way to share this, this is from nialus lightly modified to fix a few of the blueprints i had
My personal setup guide helping me to learn the game
This BPB is my 9696213 try to get along with at least one "good" book to build from 0 to the rockets. Trains Trains Trains! It's still heavily a WIP - be warned ;)
A mall that builds most things, made by TeKilA
Here are some belt and lane balancers
Cobai's Starter Base: (Version 2.0 BIG update below (17/08/2023) This base is designed around getting to bots as quickly and as safely as possible. The design is as compact as possible and is a rework of another base I found here a while back but split into several stages with some modifications to make it more reliable. All inputs are raw ore - Iron/Copper/Stone/Coal with Oil and Water also required. (Look for the combinators at the edge of the map to see entry points). I've added a VERY basic hand-fed early game to get science up and running with power and then the base expands rapidly into full red/green production, but this is then included and expanded upon within the main base blueprints, so things like labs don't need to be moved. All connections are labelled around the edge of the base and the entire base is surrounded by a wall for easy alignment. Please note - the blueprints must now be built in order as each stage only contains the needed entities for each seperate build. If you have early bots via a mod or nanobots this base goes up incredibly well as you craft items, otherwise if building by hand focus on getting ore and smelters running and then build production chains. ETA to bots from start on most maps is around 2 - 2.5 hours and then you can extend and build whatever you like. ** Version 2.0 ** Date 17/08/2023 - Game Version 1.1.89 Massive update to the Blueprint with all features I wanted to add in, complete. This base now goes beyond just bots and can be used to launch a rocket. It's not the fastest by any means, but it was never planned to be. I've kept this design true to the original idea, if you only want to get to bots, don't build past the bot bluepint otherwise continue following them. Every 'module' is supported by it's own raw input production chain - just hook up Iron/Copper Ore and watch it come to life! Mall Added Purple Science Added Yellow Science Added Launch Added! Screenshot attached shows as follows: Bottom Right - Start Base To Bots Bottom Left - MALL Mid Right - Purple Science Mid Left Around To Top Right - Yellow Science & Rocket ** Version 1.0 ** Uploaded - Creation date 18/05/2023 - Game Version 1.1.81
This blueprint book has blueprints for all of the different kinds of science. Each blueprint accepts raw materials from the following list: Iron, Copper, Steel, Coal, Stone Brick, Plastic, Sulfur, Lubricant, and Sulfuric Acid. The design for blue science is the same between 0.17 and 1.0 because all you need to do is change the input and the blueprint remains exactly the same. Each factory makes its own circuits, advanced circuits, gears, pipes and everything else. All builds use blue assemblers so you can build utility science before production science if you want to. And all are designed to produce 1.5 science per second (i.e. 90 science/min) if all the input lines are full. If you upgrade every assembler to assembler 3s you might have to add one more chemical plant for batteries, but otherwise everything should work smoothly to produce 2.5 science per second (i.e. 150 science/min). This was created for 0.17, but it works fine on 1.0 (I've tested it).
Science blueprints. Long blueprints
Compact Science pack - 45/s, 2700/minute, by Golem. Full mine optimization. Trains are little clunky, but it works! Not mine bluprints used: by ranzolger, Blue Balancers Addendum
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Selecione o blueprint na barra rápida ou na biblioteca e coloque os fantasmas de construção. Os robôs constroem se houver itens e cobertura de roboports.
É um texto codificado com os dados de um blueprint ou livro de blueprints. Ele facilita compartilhar layouts entre sites, saves e jogadores.
Comece por tags como starter base, mall, main bus, smelting e science. Esses layouts costumam ser mais simples e úteis no começo do jogo.
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