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Factorio Blueprints

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Vanilla early logistics w/ red/green science preview

Vanilla early logistics w/ red/green science

Vanilla early logistics w/ red/green science

Assembling Machine 13.6k/hAutomation Science Pack3.6k/hCopper Cable21.6k/h
Build Assembling Machine 147Build Fast Inserter42Build Inserter94
Rail Blocks (midgame) v3 preview

Rail Blocks (midgame) v3

Rail Block System that allows to scale from green science to mega base with the same pattern Lategame Blueprints available here: As the midgame blueprints don't contain trains: The idea is to have 1 train for each input station and another train for each output station. Each going from Output until full to Input until empty. Does include defense and nuclear Blueprints. Base pattern based on Modules mostly based Nilaus Masterclass builds

Advanced Circuit155.5k/hArithmetic Combinator19.8k/hArtillery Shell1.1k/h
Build Arithmetic Combinator573Build Assembling Machine 136Build Assembling Machine 2983
The Mall (Starter Factory) (UPDATED) preview

The Mall (Starter Factory) (UPDATED)

This is my standard "Starter Factory". It's where I get initial materials to build most other things. I've added most of the missing things. See other blueprints for more. I'm in the process of doing what I think will be a good final update soon. I started with a design for Flood Defense, and modified it to meet my starting needs. Put in Copper and Green circuits on a belt and something to burn and iron ore in the other end and you get most things you need to build out the rest of your factory.

Accumulator270/hAdvanced Circuit750/hAssembling Machine 13.6k/h
Build Accumulator37Build Assembling Machine 16Build Assembling Machine 266
Science 1.5 / sec - FACTORIO MASTER CLASS preview

Science 1.5 / sec - FACTORIO MASTER CLASS

Factorio 0.18 Science Pack production 1.5 / sec * Automation Science * Logistics Science * Military Science * Chemical Science * Utility Science * Production Science * Science Labs (early and late game) Video tutorial:

Automation Science Pack5.4k/hChemical Science Pack5.4k/hElectric Engine Unit1.9k/h
Build Assembling Machine 2181Build Beacon12Build Constant Combinator30
Red circuit preview

Red circuit

Red circuit

Advanced Circuit7.2k/hCopper Cable30.2k/h
Build Assembling Machine 218Build Fast Inserter38Build Fast Splitter2
Cwhizard's Base In A Book v0.17 preview

Cwhizard's Base In A Book v0.17

It's a base, its a book, NO IT'S A BASE IN A BOOK!!! Now updated for 0.17 new recipes etc. Unlike my previous base in a book, this design focuses more heavily on science. PT 1 - Starter Base - Red and Green Science using only parts that can be unlocked using red science. Outputs 1 belt of yellow belts and 1 belt of yellow inserters. Has a large smelting array and the mainbelt is fed raw ore unlike the previous edition. uses a 4-2-4 mainbelt, 4 iron 2 coal 4 copper. the upper belts are iron, the lower are copper, the upper belt of the coal line can be any burnable fuel, wood, coal solid fuel, rocket fuel, or atomic fuel. the lower belt must be coal only as later stages use it to make plastic and grenades. PT 2 - Adds petroleum processing and construction robot production. Base is not entirely covered by roboports, so some gaps need to be manually built still/

Advanced Circuit450/hAutomation Science Pack15.8k/hBarrel27.0k/h
Build Assembling Machine 1316Build Assembling Machine 248Build Chemical Plant216
City Blocks preview

City Blocks

100x100 City blocks with progressive city block building. Contains power squares utilizing the whole block to max efficiency. Train network included requires Space Age as it uses elevated rails. Train network also utilizes the interrupt system so you don’t have to have specific ore trains. Uses a fuel station and a relax station for when all pick up locations are full. There are also a couple smelting blocks to help get you started by maxing out 4 lane yellow or 4 lane red belts for 60 or 120 plates/second. Other blocks are left for you to build and design as you see fit.

Build Accumulator597Build Active Provider Chest8Build Arithmetic Combinator1
Cobai's Starter Base preview

Cobai's Starter Base

Cobai's Starter Base: (Version 2.0 BIG update below (17/08/2023) This base is designed around getting to bots as quickly and as safely as possible. The design is as compact as possible and is a rework of another base I found here a while back but split into several stages with some modifications to make it more reliable. All inputs are raw ore - Iron/Copper/Stone/Coal with Oil and Water also required. (Look for the combinators at the edge of the map to see entry points). I've added a VERY basic hand-fed early game to get science up and running with power and then the base expands rapidly into full red/green production, but this is then included and expanded upon within the main base blueprints, so things like labs don't need to be moved. All connections are labelled around the edge of the base and the entire base is surrounded by a wall for easy alignment. Please note - the blueprints must now be built in order as each stage only contains the needed entities for each seperate build. If you have early bots via a mod or nanobots this base goes up incredibly well as you craft items, otherwise if building by hand focus on getting ore and smelters running and then build production chains. ETA to bots from start on most maps is around 2 - 2.5 hours and then you can extend and build whatever you like. ** Version 2.0 ** Date 17/08/2023 - Game Version 1.1.89 Massive update to the Blueprint with all features I wanted to add in, complete. This base now goes beyond just bots and can be used to launch a rocket. It's not the fastest by any means, but it was never planned to be. I've kept this design true to the original idea, if you only want to get to bots, don't build past the bot bluepint otherwise continue following them. Every 'module' is supported by it's own raw input production chain - just hook up Iron/Copper Ore and watch it come to life! Mall Added Purple Science Added Yellow Science Added Launch Added! Screenshot attached shows as follows: Bottom Right - Start Base To Bots Bottom Left - MALL Mid Right - Purple Science Mid Left Around To Top Right - Yellow Science & Rocket ** Version 1.0 ** Uploaded - Creation date 18/05/2023 - Game Version 1.1.81

Advanced Circuit18.4k/hAssembling Machine 114.4k/hAssembling Machine 25.4k/h
Build Assembling Machine 196Build Assembling Machine 2302Build Assembling Machine 31
Jumpstart base to science 3 (military) (version 2.0.15) preview

Jumpstart base to science 3 (military) (version 2.0.15)

Based on Nilaus's jumpstart base with some edits: 1. updated recipe and belt routing for medium and big power pole 2. added grey science 3. added red belts. exhaust your starter base! 4. added 2 gear assemblers 5. added 6 steel smelters 6. edited science lab area (now has 2 belt rows instead of 1) 7. do remember to upgrade assembler 1 to 2 8. while the blueprint uses wooden chest, it's really recommended to use steel chest as early as possible. 9. please add lights if necessary version 2.0.15

Assembling Machine 13.6k/hAssembling Machine 23.6k/hAutomation Science Pack1.8k/h
Build Assembling Machine 167Build Constant Combinator5Build Inserter302
Oil Processing preview

Oil Processing

3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:

Heavy Oil247.0k/hLight Oil629.7k/hLubricant195.5k/h
Build Beacon67Build Chemical Plant25Build Constant Combinator51
Fast start science 1 & 2 - Getting on track like a pro! preview

Fast start science 1 & 2 - Getting on track like a pro!

A quick-to-set-up, extensible early-game system for red and green science packs. I used this to get the "Getting on track like a pro!" achievement on a normal default map. This will also help you if you only have a few resources close to base, or if you just really like trains. - Set it up and feed it with 2 belts: pure iron, and iron/copper - Each section feeds into the next - You can get started with the red science packs while you're gathering resources for the greens - Each tile supports close to 4 labs (and can be made faster by upgrading inserters etc.) I supplemented it with one more red science further up the belt as the greens started to come online. Because it's reasonably minimal and extensible, this isn't just a temporary solution! Just leave enough room for your bus (across the top) and it will last you all game. And enjoy those early-game trains!

Copper Cable7.2k/hElectronic Circuit3.6k/hInserter5.4k/h
Build Assembling Machine 18Build Assembling Machine 21Build Fast Inserter1
White Science Basic platform preview

White Science Basic platform

A platform that generates about 1.25 white science per second, Asteroid grabbers automatically filter for asteroids depending on how many are in the system, and a recycling system to flatten out differences in asteroid pieces in the system

Carbon18.0k/hCarbonic Asteroid Chunk2.2k/hIce9.0k/h
Build Arithmetic Combinator6Build Assembling Machine 33Build Asteroid Collector8
My own guide for startup preview

My own guide for startup

My personal setup guide helping me to learn the game

Accumulator3.6k/hAdvanced Circuit202.7k/hArithmetic Combinator5.4k/h
Build Accumulator2.1kBuild Artillery Turret18Build Assembling Machine 1158
Lumpis BPB - 0 to rockets preview

Lumpis BPB - 0 to rockets

This BPB is my 9696213 try to get along with at least one "good" book to build from 0 to the rockets. Trains Trains Trains! It's still heavily a WIP - be warned ;)

Accumulator28.8k/hAdvanced Circuit36.0k/hAutomation Science Pack43.2k/h
Build Accumulator9Build Arithmetic Combinator9Build Assembling Machine 2185
nialus's base in a box book preview

nialus's base in a box book

this is not my modbook but i needed a quick way to share this, this is from nialus lightly modified to fix a few of the blueprints i had

Advanced Circuit10.8k/hArithmetic Combinator5.4k/hAssembling Machine 110.8k/h
Build Accumulator5.7kBuild Arithmetic Combinator34Build Assembling Machine 11
ABA Vanilla Book preview

ABA Vanilla Book

Eveything that I use for a vanilla game.

Accumulator540/hAdvanced Circuit22.0k/hArithmetic Combinator27.0k/h
Build Accumulator6Build Arithmetic Combinator2Build Assembling Machine 1519
MyFactorio preview

MyFactorio

its my blueprints, but also not mine

Advanced Circuit126.3k/hArithmetic Combinator5.4k/hAssembling Machine 110.8k/h
Build Assembling Machine 176Build Assembling Machine 2279Build Assembling Machine 3481
IGL Lego Base preview

IGL Lego Base

In the search for a 100% snapable base, we will stop at nothing.

Accumulator1.4k/hAdvanced Circuit11.7k/hArithmetic Combinator34.2k/h
Build Accumulator1.1kBuild Arithmetic Combinator194Build Artillery Turret4
Project 30x30 preview

Project 30x30

Decided to build out DoshDoshington's base idea with a funny train stop setup, and expand it by limiting the builds to 30x30 grid size per resource. There's some exceptions to the rule, namely ore refining. If you don't allow that exception, it is kinda boring, because you end up with almost no spm.

Accumulator1.9k/hAdvanced Circuit75.6k/hArithmetic Combinator37.8k/h
Build Accumulator72Build Arithmetic Combinator189Build Assembling Machine 113
All Smelters preview

All Smelters

Blueprint book of smelters, all with fully compressed output belts. Contents of this smelter book: - Iron/Copper plates (yellow belt) - Input: 1x Coal + 1x Iron/Copper ore - Iron/Copper plates (red belt) - Input: 1x Coal + 1x Iron/Copper ore - Iron/Copper plates (blue belt) - Input: 1x Iron/Copper ore - Stone bricks (yellow belt) - Input: 1x Coal + 2x Stone - Stone bricks (yellow belt, long handed inserters) - Input: 1x Coal + 2x Stone - Stone bricks (red belt) - Input: 1x Coal + 2x Stone - Stone bricks (red belt, long handed inserters) - Input: 1x Coal + 2x Stone - Stone bricks (blue belt) - Input: 2x Stone - Steel plates (yellow belt) - Input: 1x Coal + 5x Iron plate - Steel plates (yellow belt) ON SITE - Input: 1x Coal + 5x Iron ore - Steel plates (red belt) - Input: 1x Coal + 5x Iron plate - Steel plates (red belt) ON SITE - Input: 1x Coal + 5x Iron ore - Steel plates (blue belt) - Input: 5x Iron plate - Steel plates (blue belt) ON SITE - Input: 5x Iron ore The setup style: - Yellow belt: Stone furnaces + small electric poles - Red belt: Steel furnaces + medium electric poles - Blue belt: Electric furnaces (with modules/beacons) + medium electric poles + fast inserters Notes: - All smelters provide a fully compressed output belt (when given enough input resources) - Stone bricks (yellow+red belt) have an extra variant with long handed inserters, it's more compact but more expensive to build - Steel plates have an extra variant: 'ON SITE' (for all belt types), where you can input Iron ore in stead of Iron plates. - For some (bigger) smelters it takes a while for the coal to run through every lane, but once it's there the smelter runs smoothly - For some smelters it takes a while to output a full compressed belt, again here: give it some time... You can remove the constant combinators, they are just there to quickly show the required resources for each belt.

Build Beacon273Build Constant Combinator54Build Electric Furnace246
[Starter Base] preview

[Starter Base]

A compact base containing all sciences for 0.17

Accumulator5.4k/hAdvanced Circuit60.5k/hArithmetic Combinator9.0k/h
Build Arithmetic Combinator25Build Artillery Wagon4Build Assembling Machine 26
Science Factories (90/minute) preview

Science Factories (90/minute)

Includes factories for each science type that take basic resources and produce 90 science per minute.

Advanced Circuit48.9k/hBattery2.7k/hCopper Cable1227.6k/h
Build Assembling Machine 2254Build Assembling Machine 3146Build Chemical Plant3
Early Game Mall: Fork from Mall by Klaas Hakvoort preview

Early Game Mall: Fork from Mall by Klaas Hakvoort

This is my update of Early Game Mall by Klaas Hakvoort, which hasn't seen any updates in 6 years. I have addressed minor upgradeability issues, added some visual improvements, and kept drone friendliness in mind. Building tons of conveyors with personal drones was a pain. Link to original: Update 18.02: Added red circuits and green circuits. Updated nuclear, solar, extra gears, pipes. Update 18.03: Added cybersin mod part. I also fixed a few other issues.

Accumulator540/hActive Provider Chest3.6k/hAdvanced Circuit3.6k/h
Build Assembling Machine 1214Build Assembling Machine 212Build Bulk Inserter2
Comprehensive Snapped Railway System 6-car 2-way LHT 5-rail spacing preview

Comprehensive Snapped Railway System 6-car 2-way LHT 5-rail spacing

Designed to allow mostly free-form railways rather than requiring a city-block style. Tracks do all run on the straights, not diagonals (yet) and the centers can be used for a logistics network, solar power, a dual fluid system, or any combination of these, or left blank. Includes station take-offs for a station with exit and entrance in the same straight section and in different sections. Most of the issues, such as signalling, should be covered in the description of the prints, or the books within. **Still a work-in-progress**

Build Accumulator2.1kBuild Curved Rail1.5kBuild Pipe460

Frequently asked questions

How do I import a Factorio blueprint string?

Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.

How do I use blueprints in Factorio?

Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.

What is a Factorio blueprint string?

A blueprint string is encoded text that stores a blueprint or blueprint book. It makes layouts easy to share between websites, saves, and players.

How do I find good Factorio blueprints for beginners?

Start with starter base, mall, main bus, smelting, and science tags. Those layouts are usually easier to understand and useful early in a run.

Why can't I import a blueprint string?

The string may be incomplete, made for another game version, or dependent on mods. Check that the full text was copied and matches your Factorio version.