FB Factorio Blueprints

Asteroid Reprocessing Blueprints

Browse asteroid reprocessing layouts for platform throughput, chunk conversion, and late Space Age resource loops.

Blueprints

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Definitive asteroid reprocessing preview

Definitive asteroid reprocessing

In input, just enter all types of asteroids, and in output you’ll get the minerals according to the request. If an asteroid isn’t available, it will be created by transforming the others.

Automated Asteroid Reprocessing/Loop Balancer preview

Automated Asteroid Reprocessing/Loop Balancer

This automated system checks the contents of the belt and compares asteroids to each other - setting a recipe to reprocess the asteroid which has the most inside the loop. The selector combinator mostly exists to add a delay to the recipe change, as otherwise it can get stuck changing recipes before completing a cycle....

Auto Asteroid Reprocessing Block preview

Auto Asteroid Reprocessing Block

Set how much of each asteroid you want on the constant combinator. The chunk of combinators at the top controls which recipe to set. Each crusher has 2 combinators so the recipes don't flicker

RIP landmines preview

RIP landmines

***With the upcoming update that completely shuts landmine usage on ships down, this entire blueprint book is now useless. I am not interested in a PVE game which sells itself on "creative solutions to your problems" but then turns around and snuffs an actual creative solution out when its "Not the way we want players...

Early Space Age Ship / Platform preview

Early Space Age Ship / Platform

# v6 Asteroid reprocessing added Early Space Age Ship. Makes ammo & fuel. Uses solar. Possibly good for moving items in-between the planets. Recommended to use uncommon collectors & solar panels.

Automated Aquilo runner mk2 preview

Automated Aquilo runner mk2

Aquilo runner with sub 60 second layovers, fully self-sufficient, automatically processes excess asteroids and dumps excess materials, waits for ammo and returns to nauvis for fuel when it runs low, designed to work with minimal infinite researches (

Calcite Collection Platform preview

Calcite Collection Platform

#### Calcite Collection Platform Put this asteroid processing platform in Nauvis orbit and it'll collect calcite so that you can easily create molten iron, copper, and cliff explosives. This design can be easily expanded by following the existing patterns on the edges of the arms, and by expanding the asteroid processi...

[space-location=solar-system-edge]Victory Ship preview

[space-location=solar-system-edge]Victory Ship

A victory ship to reach the solar system edge. Can produce all of its own ammo for railguns, gun turrets, and missile turrets. Fusion power is overkill, but with enough laser damage researched, you will hardly fire a shot from your gun turrets. Rear turrets are wired to only be active when the ship is stationary, as la...

Shattered Planet Ship - No Quality + No  Complicated Kickstart preview

Shattered Planet Ship - No Quality + No Complicated Kickstart

- Required Materials to kickstart are pre listed in the hub just check the box at Nauvis to request for them Recommended Tech Levels - Laser damage: minimum level 12, recommended level 13 - Explosive damage: minimum level 10, recommended level 12 - Asteroid reprocessing: works fine at level 3 or 4, recommended level 5...

Antares: a small Aquilo capable auto-assembler space platform preview

Antares: a small Aquilo capable auto-assembler space platform

Mid-game slim transport that can make its own stuff. Aquilo capable. Lots of combinators. ## Requirements - Advanced asteroid processing (i.e. the one that gives you copper) - Foundaries from Vulcanus - Rockets from Gleba - Nuclear reactor if you want power at Aquilo ## Features - Auto assemblers with a selector combin...

Space Platform Orbital Production on any type of Planet preview

Space Platform Orbital Production on any type of Planet

Hello all! I took a inspiration from Nilaus and changed a lot how it works This platform can Travel slow between Planet and self sustain really good except for the uranium Cells but they are not needed for Vulcano, Nauvis and with epic solar Panels too on Fulgora. This platform can survive on Aquilo with any problem an...

OS1-E Orbital Ore Station preview

OS1-E Orbital Ore Station

An Orbital Ore Station for supplying space resources to the planet below. OS1 is my first orbital platform design to sit in orbit above an inner planet and passively supply materials, though the E variant is modified for Aquilo. - The A variant used filtering splitters which would get clogged up too much. - The B varia...

Fuel-optimised space hauler v3 preview

Fuel-optimised space hauler v3

This spaceship uses uncommon and rare elements to stay effective, and uses asteroid reprocessing to balance out planets that are poor on one resource. If you don't have that yet, just ignore it - it works fine without it. * Travels from Nauvis to Vulcanus and refuels in just 2 minutes in total * The thrusters are tuned...

Aquilo Transport Ship Prototype preview

Aquilo Transport Ship Prototype

Initial design of an autobalanced ship which attempts to process resources into whats needed at the time. Meant to serve as a reliable cargo ship for inner planets, do not attempt to take this to solar system edge. Does not require missile turrets for first 3 planets, replace missile turrets as needed. Pros/Features *...

The Ship from FFF #406 preview

The Ship from FFF #406

The ship from FFF #406 recreated. I thought it looked super cool, and I wanted a blueprint. It has dynamic asteroid reprocessing that actually works great. It can make it to Aquillo and back, I recommend having physical bullet damage of 9 or higher to avoid damage. The biggest flaw in the design is there is no fuel thr...

The Glebn't preview

The Glebn't

Aims to make Gleba a tad easier by leveraging Nauvis, Vulcanus, and Fulgora's resources. To this end, it refines uranium ore, allowing productivity modules to increase the effective Uranium per rocket sent from Nauvis. It has enough storage space to carry large interplanetary shipments. Makes basic supplies like iron p...

My First Legendary Ship preview

My First Legendary Ship

My first legendary ship Will produces - Legendary Iron Plate - Legendary Copper Plate - Legendary Coal - Legendary Carbon - Legendary Sulfur - Legendary Ice - Legendary Calcite Features - Top speed 200 km/s - Fuel control, make sure fuel consumption is at 40-50% - Large cargo bay for asteroid, can hold up to 6k each as...

Space hauler preview

Space hauler

This spaceship uses uncommon and rare elements to stay effective, and uses asteroid reprocessing to balance out planets that are poor on one resource. If you don't have that yet, just ignore it - it works fine without it. I've tested it to Vulcanus and Fulgora, where it works great. A few interesting features: * It sto...

Compact and Beaconable Self-balancing Astreiod Reporcessing preview

Compact and Beaconable Self-balancing Astreiod Reporcessing

This is an extremely simple asteroid reprocessing block. It can take up to a full belt of asteroid chunks and balance itself to provide a decent balance of the 3 different asteroids. I kept the circuit conditions to a minimum but you can go even lower by hooking the inserters instead of the crushers and set each crushe...

Vulcanus iron ore orbital preview

Vulcanus iron ore orbital

Simple orbital for Vulcanus to drop iron ore, so you can make concrete for foundries on the surface without having to ship iron ore to the planet. If you do not have asteroid reprocessing (for crusher) yet, rotate the two long handed inserters at top left to dump the unusable chunks. Has simple starter foundry setup to...

Asteroid Reprocessing Blueprints

Browse asteroid reprocessing layouts for platform throughput, chunk conversion, and late Space Age resource loops.

Definitive asteroid reprocessing

In input, just enter all types of asteroids, and in output you’ll get the minerals according to the request. If an asteroid isn’t available, it will be created by transforming the others.

Automated Asteroid Reprocessing/Loop Balancer

This automated system checks the contents of the belt and compares asteroids to each other - setting a recipe to reprocess the asteroid which has the most inside the loop. The selector combinator mostly exists to add a delay to the recipe change, as otherwise it can get stuck changing recipes before completing a cycle....

Auto Asteroid Reprocessing Block

Set how much of each asteroid you want on the constant combinator. The chunk of combinators at the top controls which recipe to set. Each crusher has 2 combinators so the recipes don't flicker

RIP landmines

***With the upcoming update that completely shuts landmine usage on ships down, this entire blueprint book is now useless. I am not interested in a PVE game which sells itself on "creative solutions to your problems" but then turns around and snuffs an actual creative solution out when its "Not the way we want players...

Early Space Age Ship / Platform

# v6 Asteroid reprocessing added Early Space Age Ship. Makes ammo & fuel. Uses solar. Possibly good for moving items in-between the planets. Recommended to use uncommon collectors & solar panels.

Automated Aquilo runner mk2

Aquilo runner with sub 60 second layovers, fully self-sufficient, automatically processes excess asteroids and dumps excess materials, waits for ammo and returns to nauvis for fuel when it runs low, designed to work with minimal infinite researches (

Calcite Collection Platform

#### Calcite Collection Platform Put this asteroid processing platform in Nauvis orbit and it'll collect calcite so that you can easily create molten iron, copper, and cliff explosives. This design can be easily expanded by following the existing patterns on the edges of the arms, and by expanding the asteroid processi...

[space-location=solar-system-edge]Victory Ship

A victory ship to reach the solar system edge. Can produce all of its own ammo for railguns, gun turrets, and missile turrets. Fusion power is overkill, but with enough laser damage researched, you will hardly fire a shot from your gun turrets. Rear turrets are wired to only be active when the ship is stationary, as la...

Shattered Planet Ship - No Quality + No Complicated Kickstart

- Required Materials to kickstart are pre listed in the hub just check the box at Nauvis to request for them Recommended Tech Levels - Laser damage: minimum level 12, recommended level 13 - Explosive damage: minimum level 10, recommended level 12 - Asteroid reprocessing: works fine at level 3 or 4, recommended level 5...

Antares: a small Aquilo capable auto-assembler space platform

Mid-game slim transport that can make its own stuff. Aquilo capable. Lots of combinators. ## Requirements - Advanced asteroid processing (i.e. the one that gives you copper) - Foundaries from Vulcanus - Rockets from Gleba - Nuclear reactor if you want power at Aquilo ## Features - Auto assemblers with a selector combin...

Space Platform Orbital Production on any type of Planet

Hello all! I took a inspiration from Nilaus and changed a lot how it works This platform can Travel slow between Planet and self sustain really good except for the uranium Cells but they are not needed for Vulcano, Nauvis and with epic solar Panels too on Fulgora. This platform can survive on Aquilo with any problem an...

OS1-E Orbital Ore Station

An Orbital Ore Station for supplying space resources to the planet below. OS1 is my first orbital platform design to sit in orbit above an inner planet and passively supply materials, though the E variant is modified for Aquilo. - The A variant used filtering splitters which would get clogged up too much. - The B varia...

Fuel-optimised space hauler v3

This spaceship uses uncommon and rare elements to stay effective, and uses asteroid reprocessing to balance out planets that are poor on one resource. If you don't have that yet, just ignore it - it works fine without it. * Travels from Nauvis to Vulcanus and refuels in just 2 minutes in total * The thrusters are tuned...

Aquilo Transport Ship Prototype

Initial design of an autobalanced ship which attempts to process resources into whats needed at the time. Meant to serve as a reliable cargo ship for inner planets, do not attempt to take this to solar system edge. Does not require missile turrets for first 3 planets, replace missile turrets as needed. Pros/Features *...

The Ship from FFF #406

The ship from FFF #406 recreated. I thought it looked super cool, and I wanted a blueprint. It has dynamic asteroid reprocessing that actually works great. It can make it to Aquillo and back, I recommend having physical bullet damage of 9 or higher to avoid damage. The biggest flaw in the design is there is no fuel thr...

The Glebn't

Aims to make Gleba a tad easier by leveraging Nauvis, Vulcanus, and Fulgora's resources. To this end, it refines uranium ore, allowing productivity modules to increase the effective Uranium per rocket sent from Nauvis. It has enough storage space to carry large interplanetary shipments. Makes basic supplies like iron p...

My First Legendary Ship

My first legendary ship Will produces - Legendary Iron Plate - Legendary Copper Plate - Legendary Coal - Legendary Carbon - Legendary Sulfur - Legendary Ice - Legendary Calcite Features - Top speed 200 km/s - Fuel control, make sure fuel consumption is at 40-50% - Large cargo bay for asteroid, can hold up to 6k each as...

Space hauler

This spaceship uses uncommon and rare elements to stay effective, and uses asteroid reprocessing to balance out planets that are poor on one resource. If you don't have that yet, just ignore it - it works fine without it. I've tested it to Vulcanus and Fulgora, where it works great. A few interesting features: * It sto...

Compact and Beaconable Self-balancing Astreiod Reporcessing

This is an extremely simple asteroid reprocessing block. It can take up to a full belt of asteroid chunks and balance itself to provide a decent balance of the 3 different asteroids. I kept the circuit conditions to a minimum but you can go even lower by hooking the inserters instead of the crushers and set each crushe...

Vulcanus iron ore orbital

Simple orbital for Vulcanus to drop iron ore, so you can make concrete for foundries on the surface without having to ship iron ore to the planet. If you do not have asteroid reprocessing (for crusher) yet, rotate the two long handed inserters at top left to dump the unusable chunks. Has simple starter foundry setup to...

Frequently asked questions

How do I import a Factorio blueprint string?

Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.

How do I use blueprints in Factorio?

Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.

How do I choose a good Asteroid Reprocessing blueprint?

Compare the preview, tags, materials, and description. Check the game version or mod requirements when a layout looks specialized.