FB Factorio Blueprints

Circuit Production Blueprints

Search circuit-heavy layouts for electronics, advanced circuits, and processing units without starting from scratch.

Blueprints

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Blue Circuits (7.7/s, 8 beacons/assembler) preview

Blue Circuits (7.7/s, 8 beacons/assembler)

This book contains a design for belt-fed blue circuit production that outputs 7.7 circuits per second, or almost one fifth of a blue belt. It also includes a blueprint the same design repeated twice side-by-side, with the second column flipped horizontally so that the combined factory is lane-balanced. Additionally, it...

Processing Unit17.6k/h
Build Assembling Machine 370Build Beacon154Build Express Splitter118
Logic Circuits preview

Logic Circuits

A handful of logic circuits that I've collected and put together into a single Book. Includes: * Max: Compute maximum values for all signals across two networks (missing is equal to Zero). * Min: Compute minimum values for all signals across two networks (missing is equal to Zero). [not shown in Preview] * Snapshotter:...

Build Arithmetic Combinator106Build Constant Combinator28Build Decider Combinator72
Beaconed Circuits preview

Beaconed Circuits

Beaconed circuits

Advanced Circuit15.1k/hCopper Cable171.4k/hElectronic Circuit55.4k/h
Build Assembling Machine 3124Build Beacon398Build Constant Combinator35
Early Red Circuits preview

Early Red Circuits

Tries to be easy to build. Red Circuit builds are huge, because the recipe is slow, so I like to use cheap materials. The exception is the front of the build. If the full build is so large, I figure the front can take a little space to set things up. Yellow belts are fine (and save a lot of iron), unless you build more...

All circuits w/ an octagon design preview

All circuits w/ an octagon design

##### Inspired by Factorio Blueprints in **this** post - I really liked the idea of this design as it was something I hadn't seen before and well.. it inspired me to make more versions of it for green circuits, red circuits, and blue circuits at different levels depending on how far you are in the game :) ### There are...

12 beacon 40/s green, red, & blue circuits preview

12 beacon 40/s green, red, & blue circuits

A blueprint book of 12 beacon layouts which produce a full blue belt output. The green circuit layout inputs copper and iron, but the red circuit layout inputs copper wire. I've been thinking about changing it to make wire onsite but idk, it's easy enough to set up a quick 12 beacon wire maker lol

Bobs Circuits 0.17 preview

Bobs Circuits 0.17

Couldn't find any full circuit setups for bob's so I made a blueprint for 5 of the circuits (will do the rest later, might replace these with tileable versions). Not sure how efficient they are, but its the best I got atm. If anyone wants to make perfected versions feel free and I'll update these. Green Circuits is ful...

Expandable Circuits preview

Expandable Circuits

Circuit factory plan with ability to infinitely expand. Minimal place usage.

Green Circuits, Beaconed

My first iteration of a beaconed green circuit setup. Inputs: 1 belt Iron plates, 1 belt Copper plates. blue belt, fully compression. Output: 1.5 blue belts, full compression. Consumption/Production per minute: 2K iron plates, 2.1K Copper Plates/ 2.8K Green circuits at full throughput. No mod requirements! Vanilla only...

lyr's Advanced Circuits preview

lyr's Advanced Circuits

A compact design to create bigger blocks in a way. Designed with beacons in mind, but they're optional. With very high speed and/or productivity bonuses, throughput is limited by the copper products as there is only one side of input and output available for them. ### **Output**: 1.5xAdvanced Circuits/s - Compact desig...

Combines green and red circuits preview

Combines green and red circuits

Based on Tilable. With two copies, consumes a most of a copper belt. Statistics are: * 2.1k copper; * 1.6k iron; * 440 plastic. And produces: * 1.9k green circuits (plus 440 consumed by the red circuits); * 300 red circuits.

K2 Tileable Green Circuits preview

K2 Tileable Green Circuits

Tileable Green Circuits with beacon walls for use with Krastorio2. Produces 15 Circuits/s per block. Feed it with 2 belts of copper plates (on the side that feeds the wire factory) and one belt each of wood and iron plates. Opposite of the copper plate input are 2 output belts.

Circuit Production Blueprints

Search circuit-heavy layouts for electronics, advanced circuits, and processing units without starting from scratch.

Blue Circuits (7.7/s, 8 beacons/assembler)

This book contains a design for belt-fed blue circuit production that outputs 7.7 circuits per second, or almost one fifth of a blue belt. It also includes a blueprint the same design repeated twice side-by-side, with the second column flipped horizontally so that the combined factory is lane-balanced. Additionally, it...

Logic Circuits

A handful of logic circuits that I've collected and put together into a single Book. Includes: * Max: Compute maximum values for all signals across two networks (missing is equal to Zero). * Min: Compute minimum values for all signals across two networks (missing is equal to Zero). [not shown in Preview] * Snapshotter:...

Early Red Circuits

Tries to be easy to build. Red Circuit builds are huge, because the recipe is slow, so I like to use cheap materials. The exception is the front of the build. If the full build is so large, I figure the front can take a little space to set things up. Yellow belts are fine (and save a lot of iron), unless you build more...

All circuits w/ an octagon design

##### Inspired by Factorio Blueprints in **this** post - I really liked the idea of this design as it was something I hadn't seen before and well.. it inspired me to make more versions of it for green circuits, red circuits, and blue circuits at different levels depending on how far you are in the game :) ### There are...

12 beacon 40/s green, red, & blue circuits

A blueprint book of 12 beacon layouts which produce a full blue belt output. The green circuit layout inputs copper and iron, but the red circuit layout inputs copper wire. I've been thinking about changing it to make wire onsite but idk, it's easy enough to set up a quick 12 beacon wire maker lol

Bobs Circuits 0.17

Couldn't find any full circuit setups for bob's so I made a blueprint for 5 of the circuits (will do the rest later, might replace these with tileable versions). Not sure how efficient they are, but its the best I got atm. If anyone wants to make perfected versions feel free and I'll update these. Green Circuits is ful...

Expandable Circuits

Circuit factory plan with ability to infinitely expand. Minimal place usage.

Green Circuits, Beaconed

My first iteration of a beaconed green circuit setup. Inputs: 1 belt Iron plates, 1 belt Copper plates. blue belt, fully compression. Output: 1.5 blue belts, full compression. Consumption/Production per minute: 2K iron plates, 2.1K Copper Plates/ 2.8K Green circuits at full throughput. No mod requirements! Vanilla only...

lyr's Advanced Circuits

A compact design to create bigger blocks in a way. Designed with beacons in mind, but they're optional. With very high speed and/or productivity bonuses, throughput is limited by the copper products as there is only one side of input and output available for them. ### **Output**: 1.5xAdvanced Circuits/s - Compact desig...

Combines green and red circuits

Based on Tilable. With two copies, consumes a most of a copper belt. Statistics are: * 2.1k copper; * 1.6k iron; * 440 plastic. And produces: * 1.9k green circuits (plus 440 consumed by the red circuits); * 300 red circuits.

K2 Tileable Green Circuits

Tileable Green Circuits with beacon walls for use with Krastorio2. Produces 15 Circuits/s per block. Feed it with 2 belts of copper plates (on the side that feeds the wire factory) and one belt each of wood and iron plates. Opposite of the copper plate input are 2 output belts.

Frequently asked questions

How do I import a Factorio blueprint string?

Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.

How do I use blueprints in Factorio?

Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.

How do I choose a good Circuits blueprint?

Compare the preview, tags, materials, and description. Check the game version or mod requirements when a layout looks specialized.