FB Factorio Blueprints

All circuits w/ an octagon design

Anonymous

##### Inspired by Factorio Blueprints in **this** post - I really liked the idea of this design as it was something I hadn't seen before and well.. it inspired me to make more versions of it for green circuits, red circuits, and blue circuits at different levels depending on how far you are in the game :) ### There are 2 blueprints for each circuit that you want to make- #### 1) Modular A modular design can be used to expand production as long as the belt doesn't run out of resources. Feel free to take the design and make your own circuit production lines using the upgrade planner or use it if you only need to produce a specific amount of circuits. #### 2) Full Version The second is a "recommended" design based on the throughput of the belt. This blueprint fixes potential one-sided module problems (e.g. a copper wire assembly machine giving its output to the next module, requiring at least 2 modules to work correctly) and removes excess belts. All inputs for the recommended designs are either half-belts or full-belts. ### Now with Constant Combinators! Constant Combinators will tell you which material goes on which belt. The number that is displayed is a rough estimate of the minimum number of items/s (per module, NOT per belt) required for full production of the blueprint. Some inputs need to be input through an underground belt or pipe and have been noted on the respective combinator. Any feedback is greatly appreciated, if you have any ideas for how to improve my blueprints or find anything wrong with them, feel free to speak up and I will gladly edit them :) ## Version History ##### v2.1 : * Added "Mid game Blues" + full version * Fixed "Late game Blues Ver. 2" to connect Sulfuric acid * Reduced unnecessary belts for "Late game Blues Ver.2 Full" * Fixed unpowered lights in "Late game Blues Ver. 1" ##### v2.0 : * Added Constant Combinators to all blueprints * Slight change of name in blueprints * Added new blueprint "Late game Greens [Beaconized]" + full version * Added new blueprint "Late game Blues Ver. 2" + full version (previous ver. 2 is now labelled Space Efficient) ##### v1.1 : * Fixed incorrect naming of Earlyish-game Greens Full. * Improved Late-game Reds to have 5 beacons instead of 3. Full version should be more manageable now. ##### v1.0 : * Blueprint created :)