[Starter Base]
A compact base containing all sciences for 0.17
Use starter base blueprints when you want an import-ready foundation before scaling into trains or megabase builds.
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A compact base containing all sciences for 0.17
Having a hard time finding the original
These blueprints will help you setup your planet outposts (or as I call them: Colonies) quite quickly and easily, assuming you have prepared everything for it. The main idea is that you can setup one colonization rocket for this mall, go to the planet the first time and build it. Then it will produce whatever else you...
A bootstrap starter base, which makes red, green and blue science, including a mall with a minor robot production. Inspired from an older Nilaus base, updated along with the newer versions. This starter base is what it says, it's a starter base to get you going and making a lot of the essentiel things, to help on your...
not mine: credit goes to Finally... THE Starter Base which simply is UNABLE to over- or underproduce, and thus always keeps Science production going at full speed, while simultaneously producing carefully calibrated quantities of all the materials you need to keep building and expanding your base This starter base is f...
updates ElderAxe's Modular Starter Base to be used with electric furnaces Original here:
contains two starter base design, with neat looking smelter and miner. You can build small starter base right after finishing automation.\ Than you can build large starter base.\ Once you build it, the preparation to start military and chemical science is finished.\ Because you are essentially building a midgame mall....
Cobai's Starter Base: (Version 2.0 BIG update below (17/08/2023) This base is designed around getting to bots as quickly and as safely as possible. The design is as compact as possible and is a rework of another base I found here a while back but split into several stages with some modifications to make it more reliabl...
Starter base + 540 Spm Box
Compact Starter base. Produces 40SPM with rocket and up to 100SPM for red/green science when upgraded to red belts. Includes Mall (may need extra iron ore for efficient production). Also it can make up to 3.5 modules per minute if not producing science.
### Area one - Smelting Raw Ores - **Top** Overflow or other ores - **2nd** Stone - **3rd** Copper - **Bottom** Iron - **Bottom Right** Steel ### Area 2 (Lower Left) - Labs - Vertical or Horizontal scalability ### Area 3 (Lower Middle) - Red Science packs ### Area 4 (Lower Right) - Green Science Packs ### Solo Automati...
Starter base for space exploration with 4 research update
Inspired by: I love the idea of a starter base that fits within a 4 chunk square and provides everything necessary for early growth & research. The blueprint uses only the most basic machines from vanilla Factorio. Upgrade using the planner, if desired. This base takes a full lane of iron ore, half a lane of copper ore...
This is just a quick start base with red and green science. This is not my original design it was Kos's:
My Starter Base is a new 0.17 starter base to be used at the start of the game. This little base produces everything you need to start building your main base. - Yellow belts - Yellow/red/blue inserters - Boxes (iron and steel) - Wooden power poles - Level 1 & 2 assemblers - Miners - Lights - Radar - Bullets - Turrets...
I have always wanted to have a starter blueprint to plop down that gave me everything I needed up to blue science. I present - The Raw to Resource starter base. Residing in this tangled mess of blueprint is a smeltery, red, green, blue, and black science factories, oil processing, logistics and construction bots, and a...
Starter Base designed to be built in stages (for use with Nanobots mod). Starer base makes Automation and logistic science packs and most things needed to help the factory grow; including: Transport Belts, Underground Belts, Splitters, Assembling Machines mk1/2, Burner Inserters, Inserters, Long Inserters, Fast Inserte...
I did not create this! -but I really love this design and did not want it to get lost in the depths of Reddit. Full credit goes to: This is an intermediate, compact starter base contained in a 63x61 Tiles Square. Builds in two stages: - Stage 1 - Builds all the very basic things, and makes red and green Science - Stage...
Use stone furnaces and assembly 1's to start with, upgrade when possible.
Hi! My name is Einer and this is my first public blueprint. Recently I started a playthrough of Krastorio2 and I found out so little BP for it. I found out that starter bases are really useful in the game, and I missed that a lot in my first scrambles. So I spent some time, I built my own, and now I'm sharing it in cas...
FIXED: Advanced assemblers didn't have access to steel. New version fixes this. This is a collection of blueprints you can use to build a complete starter base that fits into a 2x2 chunk square. It provides Red/Green/Military science, and a substantial mall. This base is not intended for late-game - it's meant to pave...
### Starter Base + Bot Rush Small starter base to be able to rush bots 60 SPM: Red, Green, Grey, Blue Notes: - Be careful to update the red circuits underground belts - it must have 2 colors to work - Steel is a bottleneck - Improve steel furnaces as soon as you can - No space production in this blueprint - On midgame...
Updated version of ActiveLlama's Starter Base. Ratios haven't been adjusted but some minor patches to work with new recipes. I really like this kind of design but haven't been able to find a current blueprint quite like it. The top iron input is additional for mall. Initially flamethrower turrets connected to crude, he...
It has everything you need from the starter base to the megabase and playing with 10 fps, the majority is from Nilaus, I am going to be updating this.
Use starter base blueprints when you want an import-ready foundation before scaling into trains or megabase builds.
A compact base containing all sciences for 0.17
Having a hard time finding the original
These blueprints will help you setup your planet outposts (or as I call them: Colonies) quite quickly and easily, assuming you have prepared everything for it. The main idea is that you can setup one colonization rocket for this mall, go to the planet the first time and build it. Then it will produce whatever else you...
A bootstrap starter base, which makes red, green and blue science, including a mall with a minor robot production. Inspired from an older Nilaus base, updated along with the newer versions. This starter base is what it says, it's a starter base to get you going and making a lot of the essentiel things, to help on your...
not mine: credit goes to Finally... THE Starter Base which simply is UNABLE to over- or underproduce, and thus always keeps Science production going at full speed, while simultaneously producing carefully calibrated quantities of all the materials you need to keep building and expanding your base This starter base is f...
updates ElderAxe's Modular Starter Base to be used with electric furnaces Original here:
contains two starter base design, with neat looking smelter and miner. You can build small starter base right after finishing automation.\ Than you can build large starter base.\ Once you build it, the preparation to start military and chemical science is finished.\ Because you are essentially building a midgame mall....
Cobai's Starter Base: (Version 2.0 BIG update below (17/08/2023) This base is designed around getting to bots as quickly and as safely as possible. The design is as compact as possible and is a rework of another base I found here a while back but split into several stages with some modifications to make it more reliabl...
Starter base + 540 Spm Box
Compact Starter base. Produces 40SPM with rocket and up to 100SPM for red/green science when upgraded to red belts. Includes Mall (may need extra iron ore for efficient production). Also it can make up to 3.5 modules per minute if not producing science.
### Area one - Smelting Raw Ores - **Top** Overflow or other ores - **2nd** Stone - **3rd** Copper - **Bottom** Iron - **Bottom Right** Steel ### Area 2 (Lower Left) - Labs - Vertical or Horizontal scalability ### Area 3 (Lower Middle) - Red Science packs ### Area 4 (Lower Right) - Green Science Packs ### Solo Automati...
Starter base for space exploration with 4 research update
Inspired by: I love the idea of a starter base that fits within a 4 chunk square and provides everything necessary for early growth & research. The blueprint uses only the most basic machines from vanilla Factorio. Upgrade using the planner, if desired. This base takes a full lane of iron ore, half a lane of copper ore...
This is just a quick start base with red and green science. This is not my original design it was Kos's:
My Starter Base is a new 0.17 starter base to be used at the start of the game. This little base produces everything you need to start building your main base. - Yellow belts - Yellow/red/blue inserters - Boxes (iron and steel) - Wooden power poles - Level 1 & 2 assemblers - Miners - Lights - Radar - Bullets - Turrets...
I have always wanted to have a starter blueprint to plop down that gave me everything I needed up to blue science. I present - The Raw to Resource starter base. Residing in this tangled mess of blueprint is a smeltery, red, green, blue, and black science factories, oil processing, logistics and construction bots, and a...
Starter Base designed to be built in stages (for use with Nanobots mod). Starer base makes Automation and logistic science packs and most things needed to help the factory grow; including: Transport Belts, Underground Belts, Splitters, Assembling Machines mk1/2, Burner Inserters, Inserters, Long Inserters, Fast Inserte...
I did not create this! -but I really love this design and did not want it to get lost in the depths of Reddit. Full credit goes to: This is an intermediate, compact starter base contained in a 63x61 Tiles Square. Builds in two stages: - Stage 1 - Builds all the very basic things, and makes red and green Science - Stage...
Use stone furnaces and assembly 1's to start with, upgrade when possible.
Hi! My name is Einer and this is my first public blueprint. Recently I started a playthrough of Krastorio2 and I found out so little BP for it. I found out that starter bases are really useful in the game, and I missed that a lot in my first scrambles. So I spent some time, I built my own, and now I'm sharing it in cas...
FIXED: Advanced assemblers didn't have access to steel. New version fixes this. This is a collection of blueprints you can use to build a complete starter base that fits into a 2x2 chunk square. It provides Red/Green/Military science, and a substantial mall. This base is not intended for late-game - it's meant to pave...
### Starter Base + Bot Rush Small starter base to be able to rush bots 60 SPM: Red, Green, Grey, Blue Notes: - Be careful to update the red circuits underground belts - it must have 2 colors to work - Steel is a bottleneck - Improve steel furnaces as soon as you can - No space production in this blueprint - On midgame...
Updated version of ActiveLlama's Starter Base. Ratios haven't been adjusted but some minor patches to work with new recipes. I really like this kind of design but haven't been able to find a current blueprint quite like it. The top iron input is additional for mall. Initially flamethrower turrets connected to crude, he...
It has everything you need from the starter base to the megabase and playing with 10 fps, the majority is from Nilaus, I am going to be updating this.
Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.
Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.
Compare the preview, tags, materials, and description. Check the game version or mod requirements when a layout looks specialized.