Artillery station
Artillery station that activates when the placed rocket turrets have detected enough biter attacks.
Browse artillery layouts for clearing territory, defending rail outposts, and scaling shell production.
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Artillery station that activates when the placed rocket turrets have detected enough biter attacks.
OUTDATED. New version here: This is a thingy I designed to remotely build and deconstruct artillery outposts to clear bugs. The whole process can be done from the comfort of home with the help of Spidertron. Basically Spidertron goes and builds the skeleton station with some solar panels to boot it up. The builder trai...
Artillery Outpost. Two stops. One for flamethrower fuel and consumables (repair packs, walls, drones) and one for artillery shells.
First produce your artillery shells (see blueprint). Then load the shells onto your train (see blueprint). Then load fuel to your double headed train (see blueprint) and then finally set a schedule for it to go to your Artillery Train Stop to kill all aliens nearby (see blueprint). Also build a "Artillery targeting rem...
Artillery base supplied by train.
simple and functional
Inspired by /u/kichik's reddit post: "ILPT: put artillery turrets on an island and biters stay after spawners are destroyed" "Usually you get attacked after the artillery shoots down a biter spawner (nest). All of the biters that live next to it attack the source, which is the artillery turret. But if there is no way f...
A blueprint book for an artillery fort and supporting builder and artillery trains and Spidertron loadout. Use a Spidertron to build the skeleton station in the target area, and the fort will automatically build and arm itself before calling the artillery train. Once the area is clear, follow the deconstruction book to...
Simple and effective outpost station with both artillery and re-supply station. The station has an automatic enable / disable function based on the amount of supply items ( such as walls, repair packs, ammo, etc) The artillery trains does not get unloaded before there are sufficient ammo ( magazines rounds and light oi...
UPDATE: Updated for v2.0. The re-supply logic could use improvements to be faster, but it should still work in all cases. This is a mid-game to late-game **outpost defense** with **automatic re-supply** that can withstand anything thrown at it on Nauvis. I've used this in many games, it never failed and it's extremely...
Solar powered artillery outpost. Also includes base with train. The station is automatically enabled when low on any ammo type (artillery shell, uranium rounds or light oil).
Blueprint for automating artillery turrets and ammo.
First of all: ### I got this idea from this video I don't have the time or skill to redesign the exact outpost used so here's a quick blueprint you can throw down if you want to have a go at it. Get a hideous ammo loader station for a smaller version of an artillery train here: ### concept inventor : Michael Lundgren (...
Rescovedo's Base -- From bus, this blueprint produces an average of 30 artillery shells per minute and stores in logistic storage for later use. For updates, check Looking for a good multiplayer? Join us at M45 servers.
booooooooooooooom
Artillery Fire base with roboports for repairs. Unloaded 100k Light Oil, after pressurizing the flamethrowers was at 83k in the tanks. After the train (LLAAAA) Auto unloaded (3 times) Light oil was only down to 77k. The Bugs Never reached the walls. Additional screenshot's: Guns Firing & Cook out for the Local's: The l...
After the somewhat mediocre performance of my first artillery outpost using mainly laser turrets and mines, I decided to try making one with flamethrowers and I'm speechless. This thing is basically impenetrable. It can be overwhelmed, when the bots die or the funneling fails for some reason, but even then it usually s...
I didn't see many artillery shell blueprints, so here's my first attempt at contributing a blueprint. I made this blueprint for an outpost base where I could stockpile artillery shells for loading onto artillery trains. It's a standalone design not requiring any complex intermediate products. It could be made further s...
"A good fort needs a gap. The enemy must be lured in. So we can attack them. If we only defend, we lose the war." - Kambei Shimada Automate clearing biters by walking artillery outposts out from your initial rail network. Automated re-supply will keep each FSB topped up with shells. !flamethrower turret arcs Defense is...
Basically a small pillbox for an artillery train (mine is 3 - 7 - 3 with a cargo wagon in the center for ammo, surrounded by artillery wagons). Added solar so that the turrets don't stop reloading if it gets disconnected from the network. Ratio of panels to accumulators is 'good enough.' Produces enough power to run th...
Bring more democracy for this wretched land Require fulgora tech, for full power
Speed module is necessary for optimal speed.
made a few blueprints for the schalls mods this blueprint contains napalm shells so you can rain fiery death upon them pesky natives
Small factory for production artillery shell on Vulcan planet.
Browse artillery layouts for clearing territory, defending rail outposts, and scaling shell production.
Artillery station that activates when the placed rocket turrets have detected enough biter attacks.
OUTDATED. New version here: This is a thingy I designed to remotely build and deconstruct artillery outposts to clear bugs. The whole process can be done from the comfort of home with the help of Spidertron. Basically Spidertron goes and builds the skeleton station with some solar panels to boot it up. The builder trai...
Artillery Outpost. Two stops. One for flamethrower fuel and consumables (repair packs, walls, drones) and one for artillery shells.
First produce your artillery shells (see blueprint). Then load the shells onto your train (see blueprint). Then load fuel to your double headed train (see blueprint) and then finally set a schedule for it to go to your Artillery Train Stop to kill all aliens nearby (see blueprint). Also build a "Artillery targeting rem...
Artillery base supplied by train.
simple and functional
Inspired by /u/kichik's reddit post: "ILPT: put artillery turrets on an island and biters stay after spawners are destroyed" "Usually you get attacked after the artillery shoots down a biter spawner (nest). All of the biters that live next to it attack the source, which is the artillery turret. But if there is no way f...
A blueprint book for an artillery fort and supporting builder and artillery trains and Spidertron loadout. Use a Spidertron to build the skeleton station in the target area, and the fort will automatically build and arm itself before calling the artillery train. Once the area is clear, follow the deconstruction book to...
Simple and effective outpost station with both artillery and re-supply station. The station has an automatic enable / disable function based on the amount of supply items ( such as walls, repair packs, ammo, etc) The artillery trains does not get unloaded before there are sufficient ammo ( magazines rounds and light oi...
UPDATE: Updated for v2.0. The re-supply logic could use improvements to be faster, but it should still work in all cases. This is a mid-game to late-game **outpost defense** with **automatic re-supply** that can withstand anything thrown at it on Nauvis. I've used this in many games, it never failed and it's extremely...
Solar powered artillery outpost. Also includes base with train. The station is automatically enabled when low on any ammo type (artillery shell, uranium rounds or light oil).
Blueprint for automating artillery turrets and ammo.
First of all: ### I got this idea from this video I don't have the time or skill to redesign the exact outpost used so here's a quick blueprint you can throw down if you want to have a go at it. Get a hideous ammo loader station for a smaller version of an artillery train here: ### concept inventor : Michael Lundgren (...
Rescovedo's Base -- From bus, this blueprint produces an average of 30 artillery shells per minute and stores in logistic storage for later use. For updates, check Looking for a good multiplayer? Join us at M45 servers.
booooooooooooooom
Artillery Fire base with roboports for repairs. Unloaded 100k Light Oil, after pressurizing the flamethrowers was at 83k in the tanks. After the train (LLAAAA) Auto unloaded (3 times) Light oil was only down to 77k. The Bugs Never reached the walls. Additional screenshot's: Guns Firing & Cook out for the Local's: The l...
After the somewhat mediocre performance of my first artillery outpost using mainly laser turrets and mines, I decided to try making one with flamethrowers and I'm speechless. This thing is basically impenetrable. It can be overwhelmed, when the bots die or the funneling fails for some reason, but even then it usually s...
I didn't see many artillery shell blueprints, so here's my first attempt at contributing a blueprint. I made this blueprint for an outpost base where I could stockpile artillery shells for loading onto artillery trains. It's a standalone design not requiring any complex intermediate products. It could be made further s...
"A good fort needs a gap. The enemy must be lured in. So we can attack them. If we only defend, we lose the war." - Kambei Shimada Automate clearing biters by walking artillery outposts out from your initial rail network. Automated re-supply will keep each FSB topped up with shells. !flamethrower turret arcs Defense is...
Basically a small pillbox for an artillery train (mine is 3 - 7 - 3 with a cargo wagon in the center for ammo, surrounded by artillery wagons). Added solar so that the turrets don't stop reloading if it gets disconnected from the network. Ratio of panels to accumulators is 'good enough.' Produces enough power to run th...
Bring more democracy for this wretched land Require fulgora tech, for full power
Speed module is necessary for optimal speed.
made a few blueprints for the schalls mods this blueprint contains napalm shells so you can rain fiery death upon them pesky natives
Small factory for production artillery shell on Vulcan planet.
Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.
Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.
Compare the preview, tags, materials, and description. Check the game version or mod requirements when a layout looks specialized.