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ArtilleryOutpostV3
After the somewhat mediocre performance of my first artillery outpost using mainly laser turrets and mines, I decided to try making one with flamethrowers and I'm speechless. This thing is basically impenetrable. It can be overwhelmed, when the bots die or the funneling fails for some reason, but even then it usually still holds for 2-3 waves which is plenty of time for the supply train to arrive. Demonstration video: Features: - Funneling biters into dragonteeth for a relaxing mix of meatgrinder and bbq - Combination of artillery train and turret, to supply heavy ordenance for clearing after initial setup and then constant availability for manual targeting - Supply train automatically delivers all materials required for construction/maintenance - Repair packs are inserted only after flamethrowers stop shooting for 2000 ticks, which is the time it takes for all the flames to die - Some construction bots are held back and only inserted after an attack, to allow reconstruction even if all the bots died. Changelog: 3.1.2 Added LHD version 3.1.4 Bugfixes 3.1.7 Bugfixes, added fluid storage tanks to the supply train, changed minimum wall amount to 70 to avoid premature artillery train activation