Electromagnetic plant production. 4 / min
A more advanced electromagnetic plant production facility, operating with drones.
Use electromagnetic plant layouts when Space Age production needs Fulgora-specific machines and high-tier materials.
Loading...
A more advanced electromagnetic plant production facility, operating with drones.
Built this for Fulgora but can be used for any planet once unlocked. Place it down and select the recipes you want crafted and then set the amount you want crafted. Still new to logic so kept it simple can Toggle the Lightning rod if not using on Fulgora.
Demand: 173.8 green circuits 17.38 red circuits 43.44 sulfuric acid Output: 17.38 blue circuits
Electromagnetic Plant with Parameter Crafting. Creates the desired product based on selection. Additionally, prompts for the desired number of stacks.
A simple parameterised Electro Magnetic Plant factory with requester and provider chests.
demand: 28.96 green circuits 28.96 plastics 24.4 copper plates output: 26.06 red circuits 19.92 excess copper wire
it produces around 416 green circuits per second, i know its not the best thing.. but i just could not find any blueprints related to foundry and electromagnetic plants to make green circuits so, im sharing my build. like i said you can do some adjustements yourself and make it better but i mean who needs 400+ green ci...
Parameterized crafting to get desired quantities of specific items in specific qualities. WARNING: DO NOT FORGET QUALITY MODULES Crafting Recipe: Set desired item to craft Requester buffer: Multiply recipe ingredients to requester chest This is what you would normally do, with copying the recipe into the requester ches...
# This machine works only BEFORE game version 2.0.20 ## Apparently it was a bug and got fixed in version 2.0.20 ### This is an automated gambler, feel free to gamble with no money spent! (apart from ones for DLC) Version: 2.0 *Good luck!* ## How to set it up? Open combinators and set the following: 1) ! - Set the first...
Input - 362 / min Yumako - 355 / min Jellynut - Water (stable supply) - 27.5 / min Calcyte - 31.5 / min Spoilage Output - 120 Processing unit / min - 120 Low density structure / min - 120 Rocket fuel / min Balanced 1:1:1 for continuous Rocket part production Startup Procedure (order critical) 1. Start fruit belts (Yuma...
Takes the input signal, checks if the necessary ingredients are in inventory. If not, it loads recipe to build it. If the ingredients are there, it builds the input signal to a stack size. Have fun with this. You can use the logic to do some crazy stuff. - No mods, other than the Space Age DLC. I haven't tried it on wi...
This is a parametrized bot-based system for increasing the quality of items. First parameter selects the item you want to produce. Second parameter determines how many items of each quality you want remaining in your logistic network. Third parameter determines how many items will be requested by requester chests for e...
How does this work: The mechanism requests Q1 resources from the logistics network. Crafts and processes the item until it reaches the specified quality. How to use: After the template is fully installed, enable and disable the "R" signal from the constant combinator. Select output quality under the passive provider ch...
Simple single full green belt of scrap into Legendary ElectroMagnetic Plants. Just place, build and forget it because like with most things dealing with legendary, it takes a while. **MODS USED** Smart Inserters, Editor Extensions
A fully parameterized blueprint book with upcyclers - machines that increase the quality of items. You can use these to increase the quality of any assembler recipe. There are blueprints for: * Assembler recipes * Assembler recipes with fluids * Electromagnetic plant recipes (with or without fluids) For each of these,...
A list of blueprints that are made to make it easy to build a bot mall with most of the crafting machines like assemblers and chemical plants. This book also includes extra planetary crafters like the foundry, centrifuge, electromagnetic plant, and biochamber. Do note that when placing these blueprints that it will ask...
# Vulcanus Base Blueprints A growing collection of blueprints designed specifically for a main base on **Vulcanus**, which—let's be honest—is way better than Nauvis. These blueprints are optimized for the unique progression and resources of Vulcanus and currently require access to **Electromagnetic Plants**. (Assembler...
A very small and simple Fulgora Science build. It requires minimal space (40x102), just a few MK2 modules, and produces approximately 47 SPM (10h messure). - No additional planets are needed. - A train can directly dock to supply scrap. (Just replace the belts with rails) - Uses steam as an additional energy source (No...
Book containing automatic, single machine quality rollers for the Assembler, Electromagnetic Plant, Foundry, Biochamber, and Cryogenic Plant (both regular and heatpiped for Aquilo). The first parameter is the item to craft, and the second is the amount of ingredients to request. The requester chest is disabled by defau...
An improvement on my last attempt at science on Fulgora. Now has rocket, accumulator, lightning rod/collector, and electromagnetic plant production and buffers for other resources. No recycler production ~~because I forgot it~~ because I don't use them enough on other planets to justify it here and requester chests wor...
**An Electromagnetic plant tileable in both directions.** After several iterations of this circular design I landed on this as the most compact layout I could come up with. The design was created with tileablity in mind and so it properly tiles in both the x and the y direction. If you have any question or suggestions...
Produces 60 green circuits / second using foundries and electromagnetic plants, requires efficiency and speed module 2s.
## Overview This blueprint book provides a set of self-contained, belt-based modules for Gleba, designed for the early-to-mid game. The book is built around two main production lines: 1. **Science Production (360/min)** = Fruit Processor + AgriScience 2. **Rocket Part Production (28/min)** = Fruit Processor + Bioforge...
The book contains blueprints for bot based setups to produce quality items. It features: - Configurable and on-the-fly changeable item to produce - Configurable amount of items to keep for each different quality - Extend the number of assembly machines and configure the quality of each recipe separately - Recycle surpl...
Use electromagnetic plant layouts when Space Age production needs Fulgora-specific machines and high-tier materials.
A more advanced electromagnetic plant production facility, operating with drones.
Built this for Fulgora but can be used for any planet once unlocked. Place it down and select the recipes you want crafted and then set the amount you want crafted. Still new to logic so kept it simple can Toggle the Lightning rod if not using on Fulgora.
Demand: 173.8 green circuits 17.38 red circuits 43.44 sulfuric acid Output: 17.38 blue circuits
Electromagnetic Plant with Parameter Crafting. Creates the desired product based on selection. Additionally, prompts for the desired number of stacks.
A simple parameterised Electro Magnetic Plant factory with requester and provider chests.
demand: 28.96 green circuits 28.96 plastics 24.4 copper plates output: 26.06 red circuits 19.92 excess copper wire
it produces around 416 green circuits per second, i know its not the best thing.. but i just could not find any blueprints related to foundry and electromagnetic plants to make green circuits so, im sharing my build. like i said you can do some adjustements yourself and make it better but i mean who needs 400+ green ci...
Parameterized crafting to get desired quantities of specific items in specific qualities. WARNING: DO NOT FORGET QUALITY MODULES Crafting Recipe: Set desired item to craft Requester buffer: Multiply recipe ingredients to requester chest This is what you would normally do, with copying the recipe into the requester ches...
# This machine works only BEFORE game version 2.0.20 ## Apparently it was a bug and got fixed in version 2.0.20 ### This is an automated gambler, feel free to gamble with no money spent! (apart from ones for DLC) Version: 2.0 *Good luck!* ## How to set it up? Open combinators and set the following: 1) ! - Set the first...
Input - 362 / min Yumako - 355 / min Jellynut - Water (stable supply) - 27.5 / min Calcyte - 31.5 / min Spoilage Output - 120 Processing unit / min - 120 Low density structure / min - 120 Rocket fuel / min Balanced 1:1:1 for continuous Rocket part production Startup Procedure (order critical) 1. Start fruit belts (Yuma...
Takes the input signal, checks if the necessary ingredients are in inventory. If not, it loads recipe to build it. If the ingredients are there, it builds the input signal to a stack size. Have fun with this. You can use the logic to do some crazy stuff. - No mods, other than the Space Age DLC. I haven't tried it on wi...
This is a parametrized bot-based system for increasing the quality of items. First parameter selects the item you want to produce. Second parameter determines how many items of each quality you want remaining in your logistic network. Third parameter determines how many items will be requested by requester chests for e...
How does this work: The mechanism requests Q1 resources from the logistics network. Crafts and processes the item until it reaches the specified quality. How to use: After the template is fully installed, enable and disable the "R" signal from the constant combinator. Select output quality under the passive provider ch...
Simple single full green belt of scrap into Legendary ElectroMagnetic Plants. Just place, build and forget it because like with most things dealing with legendary, it takes a while. **MODS USED** Smart Inserters, Editor Extensions
A fully parameterized blueprint book with upcyclers - machines that increase the quality of items. You can use these to increase the quality of any assembler recipe. There are blueprints for: * Assembler recipes * Assembler recipes with fluids * Electromagnetic plant recipes (with or without fluids) For each of these,...
A list of blueprints that are made to make it easy to build a bot mall with most of the crafting machines like assemblers and chemical plants. This book also includes extra planetary crafters like the foundry, centrifuge, electromagnetic plant, and biochamber. Do note that when placing these blueprints that it will ask...
# Vulcanus Base Blueprints A growing collection of blueprints designed specifically for a main base on **Vulcanus**, which—let's be honest—is way better than Nauvis. These blueprints are optimized for the unique progression and resources of Vulcanus and currently require access to **Electromagnetic Plants**. (Assembler...
A very small and simple Fulgora Science build. It requires minimal space (40x102), just a few MK2 modules, and produces approximately 47 SPM (10h messure). - No additional planets are needed. - A train can directly dock to supply scrap. (Just replace the belts with rails) - Uses steam as an additional energy source (No...
Book containing automatic, single machine quality rollers for the Assembler, Electromagnetic Plant, Foundry, Biochamber, and Cryogenic Plant (both regular and heatpiped for Aquilo). The first parameter is the item to craft, and the second is the amount of ingredients to request. The requester chest is disabled by defau...
An improvement on my last attempt at science on Fulgora. Now has rocket, accumulator, lightning rod/collector, and electromagnetic plant production and buffers for other resources. No recycler production ~~because I forgot it~~ because I don't use them enough on other planets to justify it here and requester chests wor...
**An Electromagnetic plant tileable in both directions.** After several iterations of this circular design I landed on this as the most compact layout I could come up with. The design was created with tileablity in mind and so it properly tiles in both the x and the y direction. If you have any question or suggestions...
Produces 60 green circuits / second using foundries and electromagnetic plants, requires efficiency and speed module 2s.
## Overview This blueprint book provides a set of self-contained, belt-based modules for Gleba, designed for the early-to-mid game. The book is built around two main production lines: 1. **Science Production (360/min)** = Fruit Processor + AgriScience 2. **Rocket Part Production (28/min)** = Fruit Processor + Bioforge...
The book contains blueprints for bot based setups to produce quality items. It features: - Configurable and on-the-fly changeable item to produce - Configurable amount of items to keep for each different quality - Extend the number of assembly machines and configure the quality of each recipe separately - Recycle surpl...
Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.
Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.
Compare the preview, tags, materials, and description. Check the game version or mod requirements when a layout looks specialized.