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Gleba Modules: Science packs (360/min) and Rocket Parts (28/min)
## Overview This blueprint book provides a set of self-contained, belt-based modules for Gleba, designed for the early-to-mid game. The book is built around two main production lines: 1. **Science Production (360/min)** = Fruit Processor + AgriScience 2. **Rocket Part Production (28/min)** = Fruit Processor + Bioforge + Rocket Parts Each line requires the input of Yumako (10/s), Jellynut (5/s), and water. ## Features - Uses yellow and red belts. No bots. - Produces all required power for its own operation. - Requires use of Tier 1 Speed/Efficiency modules. - Rocket Parts requires 4 electromagnetic plants from Fulgora. ## Module Breakdown ### 1. Fruit Processor The core of the system. Consumes 10/s Yumako and 5/s Jellynut from the farm. - Processes fruits and sends seeds back to the farm via return belt - Needs a one-time spoilage to kickstart production ### 2. AgriScience Attaches to the Fruit Processor. - Produces 360 Agricultural Science Packs per minute - Includes two rocket silos to launch the science packs - Requires water input and a one-time egg supply to kickstart production ### 3. Bioforge Attaches to the Fruit Processor. Converts processed fruits into intermediates: Iron, Copper, Steel, Plastic, Sulfur, and Rocket Fuel. - Requires water input ### 4. Rocket Parts Attaches to the Bioforge to complete the rocket part production line. - Outputs Blue Chips, Low Density Structures, and Rocket Fuel at 28/min - Excess materials are used to craft Carbon Fiber and Stack Inserters (if researched) ### 5. Belt Farm An array of Agriculture Towers connected by belts. - Input seeds, output fruits. - Can use a speed controller to limit output rate, preventing fruit waiting on belts. - Note: The speed controller has a small inaccuracy (less than 1%) that relates to belt speed. I have not found a convenient way to compensate for this inaccuracy. For example, with red belts, if you request 20/s, the real output is 19.86/s. This doesn't affect Rocket Part Production. However, Science Production requires an exact input of at least 10/s Yumako, otherwise eggs may spoil. It is therefore suggested to slightly increase the Yumako output limit and burn any excess. ## Changelog - [2025-08-14] Fix AgriScience module for long-term stability. Specifically, reordered the input inserter and spoilage output inserter of the biochamber that makes nutrients from bioflux. This ensures spoilage can be output even when the belt is full of bioflux, preventing potential deadlocks.