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120 / min [item=processing-unit] [item=rocket-fuel] [item=low-density-structure] Gleba Rocket Parts | Processing Unit + LDS + Rocket Fuel | Modular (2.0)
Input - 362 / min Yumako - 355 / min Jellynut - Water (stable supply) - 27.5 / min Calcyte - 31.5 / min Spoilage Output - 120 Processing unit / min - 120 Low density structure / min - 120 Rocket fuel / min Balanced 1:1:1 for continuous Rocket part production Startup Procedure (order critical) 1. Start fruit belts (Yumako right, Jellynut left). 2. Insert into the top biochamber (Nutrients from Bioflux): minimum 50 Bioflux, minimum 30 Nutrients 3. Insert bacteria: - 1 Iron bacteria into the top "iron cultivation" biochamber - 1 Copper bacteria into the top "copper cultivation" biochamber Placement in the upper cultivation chambers is critical. 4. Supply by logistics bots: - Calcyte - Spoilage After this, the system becomes self-sustaining and stable. Stability Conditions 1. Seed chests must always have free space. 2. Processing unit, Low density structure, and Rocket fuel chests must have free space (low-volume logistic output). 3. Fruit supply must be continuous. 4. Copper and iron belts must never be blocked. If these conditions are met, production runs indefinitely. Factory Structure Two independent modules: 1. Top module: Fruit processing in biochambers, Bacteria cultivation 2. Bottom module, Smelting in foundries, Processing in Electromagnetic plant Modules can be modified independently: - Adjust fruit processing without touching metallurgy - Expand metallurgy without changing bio setup Excess Copper and Iron. There is structural overproduction of copper and iron Integration This factory aligns with your Agricultural Science layout: - Right belt Yumako - Left belt Jellynut Both builds connect directly without redesign. Design Properties - No unexpected spoilage - Minimal circuit usage (only ore disposal safety) - Deterministic ratios - Modular architecture - Clean belt logic - Linear scalability by duplication