FB Factorio Blueprints

Oil Refining Blueprints

Browse refinery, cracking, lubricant, and petroleum layouts that keep pipe routing under control.

Blueprints

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Beaconable oil processing preview

Beaconable oil processing

These have become my standard oil processing blueprints, for refineries and cracking plants. They leave enough room to insert beacons, once that becomes desirable.

Heavy Oil36.0k/hLight Oil64.8k/hPetroleum Gas223.2k/h
Build Chemical Plant4Build Medium Electric Pole5Build Oil Refinery2
Oil Processing preview

Oil Processing

3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:

Heavy Oil247.0k/hLight Oil629.7k/hLubricant195.5k/h
Build Beacon67Build Chemical Plant25Build Constant Combinator51
CSG - Advanced Oil Processing preview

CSG - Advanced Oil Processing

🏭 Tileable Advanced Oil Processing Blueprint πŸ› οΈ Includes smart fluid balancing module πŸ“ˆ Scales up to 64 refineries (before hitting pipe limit) πŸ’‘ Pretty lights indicate fluid levels at a glance 🚨 Red emergency light warns of full tanks ✨ Space reserved for beacons (above & below) to reach all buildings πŸ”„ Fully rotatable...

Oil Processing + oil products book - 0.18 preview

Oil Processing + oil products book - 0.18

This book contains: - Perfect ratio advanced oil processing (20:5:17) not beaconed but reserved empty spaces for later - Perfect ratio advanced oil processing (20:5:17) beaconed - Batteries - Explosives - Lubricant - Plastic - Sulfur - Sulfuric Acid All of them are tileable. Got any questions or feedback? Please share...

Ultimate Oil Processing MK2 preview

Ultimate Oil Processing MK2

She's bigger! She's Better! She's got 20 plastic plants! Its the Ultimate Oil Processing blueprint Mk2! A blueprint book containing two oil processing blueprints, one for basic oil processing, one for advanced oil processing. simple paste the second one over the first, and it should all work.

19K of Plastic per minute - Full Oil processing preview

19K of Plastic per minute - Full Oil processing

**Production of 8 full express belts of plastic from Oil, Water and Coal. This is the Version 2 from the original fixing pipe system and other things. Things to know:** - The Inputs are marked with constant combinators. - The whole factory consumes ~310 MW of power. - It is fully beaconized with lvl 3 modules (Machines...

Improved compact oil processing 2.0 preview

Improved compact oil processing 2.0

Improved compact oil processing 2.0 After feedback for my first blueprint this is the new improved oil processing - now with balanced modules, still works fine without them - more compact and more beautiful design without warts on the side - fluid levels now easily readable by adjacent tanks or power pole - no need for...

Oil processing ( End Game / MegaBase ) preview

Oil processing ( End Game / MegaBase )

Thats my Oil processing for endgame factory / MegaFactory its early stage of this layout... im gonna add Train Stops and duplicate on other side... probably gonna optimize it too... but its fully working and good balanced Every refinery have between 9 and 11 Effect sources ( 11 for inside refineries and 9 for border re...

Late Game Beaconized Oil Processing

I did not make this, source - Beaconed 10-21-3 Almost perfect ration. This is intended for max Petroleum production for Plastic for Advanced Circuits and Low density structure. Not for Solid fuel. I still didn't launch my first rocket so I don't know how much Light Oil you need for Rocket Fuel, Maybe build one more of...

Truly Tileable Beaconed Advanced Oil Processing preview

Truly Tileable Beaconed Advanced Oil Processing

This blueprint is a beaconed advanced oil processing setup that is designed to not be limited by fluid throughput. Each stage processes 342 crude oil per second, and produces up to 5111 petroleum per second. Cracking is controlled by pumps that feed the water headers to the cracking plants. Each pump will turn on when...

197k petrol/m oil processing preview

197k petrol/m oil processing

Excess heavy oil to flow controlled lube chem plants. Excess light oil to flow controlled solid fuel and flow controlled rocket fuel production.

Expandable/Tileable Oil Processing (1.1.0) preview

Expandable/Tileable Oil Processing (1.1.0)

This blueprint currently has space enough for 10 chemical plants. If you need more than 10 chemical plants in a lane, you need to expand downwards. Copy and paste and fix your own belts. This blueprint produces everything you need, except explosives. This has also all the cracklings and solid fuel productions from ever...

Compact Oil processing preview

Compact Oil processing

The proportions are not met, just expand down. Two versions - with logic, pumps, and without

Oil Processing (0.17) preview

Oil Processing (0.17)

Oil Processing - Version 0.17 (No Mods) - Perfect Ratio - Tileable in all directions - Includes Cracking and Lubricant Enjoy!

Oil Refining Blueprints

Browse refinery, cracking, lubricant, and petroleum layouts that keep pipe routing under control.

Beaconable oil processing

These have become my standard oil processing blueprints, for refineries and cracking plants. They leave enough room to insert beacons, once that becomes desirable.

Oil Processing

3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:

CSG - Advanced Oil Processing

🏭 Tileable Advanced Oil Processing Blueprint πŸ› οΈ Includes smart fluid balancing module πŸ“ˆ Scales up to 64 refineries (before hitting pipe limit) πŸ’‘ Pretty lights indicate fluid levels at a glance 🚨 Red emergency light warns of full tanks ✨ Space reserved for beacons (above & below) to reach all buildings πŸ”„ Fully rotatable...

Oil Processing + oil products book - 0.18

This book contains: - Perfect ratio advanced oil processing (20:5:17) not beaconed but reserved empty spaces for later - Perfect ratio advanced oil processing (20:5:17) beaconed - Batteries - Explosives - Lubricant - Plastic - Sulfur - Sulfuric Acid All of them are tileable. Got any questions or feedback? Please share...

Ultimate Oil Processing MK2

She's bigger! She's Better! She's got 20 plastic plants! Its the Ultimate Oil Processing blueprint Mk2! A blueprint book containing two oil processing blueprints, one for basic oil processing, one for advanced oil processing. simple paste the second one over the first, and it should all work.

19K of Plastic per minute - Full Oil processing

**Production of 8 full express belts of plastic from Oil, Water and Coal. This is the Version 2 from the original fixing pipe system and other things. Things to know:** - The Inputs are marked with constant combinators. - The whole factory consumes ~310 MW of power. - It is fully beaconized with lvl 3 modules (Machines...

Improved compact oil processing 2.0

Improved compact oil processing 2.0 After feedback for my first blueprint this is the new improved oil processing - now with balanced modules, still works fine without them - more compact and more beautiful design without warts on the side - fluid levels now easily readable by adjacent tanks or power pole - no need for...

Oil processing ( End Game / MegaBase )

Thats my Oil processing for endgame factory / MegaFactory its early stage of this layout... im gonna add Train Stops and duplicate on other side... probably gonna optimize it too... but its fully working and good balanced Every refinery have between 9 and 11 Effect sources ( 11 for inside refineries and 9 for border re...

Late Game Beaconized Oil Processing

I did not make this, source - Beaconed 10-21-3 Almost perfect ration. This is intended for max Petroleum production for Plastic for Advanced Circuits and Low density structure. Not for Solid fuel. I still didn't launch my first rocket so I don't know how much Light Oil you need for Rocket Fuel, Maybe build one more of...

Truly Tileable Beaconed Advanced Oil Processing

This blueprint is a beaconed advanced oil processing setup that is designed to not be limited by fluid throughput. Each stage processes 342 crude oil per second, and produces up to 5111 petroleum per second. Cracking is controlled by pumps that feed the water headers to the cracking plants. Each pump will turn on when...

197k petrol/m oil processing

Excess heavy oil to flow controlled lube chem plants. Excess light oil to flow controlled solid fuel and flow controlled rocket fuel production.

Expandable/Tileable Oil Processing (1.1.0)

This blueprint currently has space enough for 10 chemical plants. If you need more than 10 chemical plants in a lane, you need to expand downwards. Copy and paste and fix your own belts. This blueprint produces everything you need, except explosives. This has also all the cracklings and solid fuel productions from ever...

Compact Oil processing

The proportions are not met, just expand down. Two versions - with logic, pumps, and without

Oil Processing (0.17)

Oil Processing - Version 0.17 (No Mods) - Perfect Ratio - Tileable in all directions - Includes Cracking and Lubricant Enjoy!

Frequently asked questions

How do I import a Factorio blueprint string?

Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.

How do I use blueprints in Factorio?

Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.

How do I choose a good Oil Processing blueprint?

Compare the preview, tags, materials, and description. Check the game version or mod requirements when a layout looks specialized.