Beaconable oil processing
These have become my standard oil processing blueprints, for refineries and cracking plants. They leave enough room to insert beacons, once that becomes desirable.
Browse refinery, cracking, lubricant, and petroleum layouts that keep pipe routing under control.
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These have become my standard oil processing blueprints, for refineries and cracking plants. They leave enough room to insert beacons, once that becomes desirable.
3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:
π Tileable Advanced Oil Processing Blueprint π οΈ Includes smart fluid balancing module π Scales up to 64 refineries (before hitting pipe limit) π‘ Pretty lights indicate fluid levels at a glance π¨ Red emergency light warns of full tanks β¨ Space reserved for beacons (above & below) to reach all buildings π Fully rotatable...
This book contains: - Perfect ratio advanced oil processing (20:5:17) not beaconed but reserved empty spaces for later - Perfect ratio advanced oil processing (20:5:17) beaconed - Batteries - Explosives - Lubricant - Plastic - Sulfur - Sulfuric Acid All of them are tileable. Got any questions or feedback? Please share...
She's bigger! She's Better! She's got 20 plastic plants! Its the Ultimate Oil Processing blueprint Mk2! A blueprint book containing two oil processing blueprints, one for basic oil processing, one for advanced oil processing. simple paste the second one over the first, and it should all work.
you got oil, plastic, batteries, liquid coal, solid fuel an explosive cliff BP.
**Production of 8 full express belts of plastic from Oil, Water and Coal. This is the Version 2 from the original fixing pipe system and other things. Things to know:** - The Inputs are marked with constant combinators. - The whole factory consumes ~310 MW of power. - It is fully beaconized with lvl 3 modules (Machines...
Oil Processing for train-base factory, still work in progress
Advanced Oil Processing. Fed by Water Barrels via Bots.
Upgraded 50 Science per minute build, smaler size, more predictable behaviour. Removed oil processing.
Improved compact oil processing 2.0 After feedback for my first blueprint this is the new improved oil processing - now with balanced modules, still works fine without them - more compact and more beautiful design without warts on the side - fluid levels now easily readable by adjacent tanks or power pole - no need for...
Thats my Oil processing for endgame factory / MegaFactory its early stage of this layout... im gonna add Train Stops and duplicate on other side... probably gonna optimize it too... but its fully working and good balanced Every refinery have between 9 and 11 Effect sources ( 11 for inside refineries and 9 for border re...
Beaconed oil processing and circuit controlled cracking.
A block of refineries, demonstrating how to leave gaps for beacons and manage the output.
I did not make this, source - Beaconed 10-21-3 Almost perfect ration. This is intended for max Petroleum production for Plastic for Advanced Circuits and Low density structure. Not for Solid fuel. I still didn't launch my first rocket so I don't know how much Light Oil you need for Rocket Fuel, Maybe build one more of...
Turns crude oil into heavy oil, light oil, and petroleum. It also attempts to keep all liquids equal. Crude oil input is on the bottom.
Siimple oil cracking ratio 8-2-7 built inside tier1 factorissimo building.
Chemical Science Quick Start for Advanced Oil Processing - 75x Chemical Science Packs - BobAAAces The Problem: When it comes time to process oil and get Advanced Circuits going, I want to bring out my full red belt production blueprints and get going on plastic and sulfur etc. But I canβt use those blueprints because t...
This blueprint is a beaconed advanced oil processing setup that is designed to not be limited by fluid throughput. Each stage processes 342 crude oil per second, and produces up to 5111 petroleum per second. Cracking is controlled by pumps that feed the water headers to the cracking plants. Each pump will turn on when...
Excess heavy oil to flow controlled lube chem plants. Excess light oil to flow controlled solid fuel and flow controlled rocket fuel production.
This blueprint currently has space enough for 10 chemical plants. If you need more than 10 chemical plants in a lane, you need to expand downwards. Copy and paste and fix your own belts. This blueprint produces everything you need, except explosives. This has also all the cracklings and solid fuel productions from ever...
The proportions are not met, just expand down. Two versions - with logic, pumps, and without
Oil Processing - Version 0.17 (No Mods) - Perfect Ratio - Tileable in all directions - Includes Cracking and Lubricant Enjoy!
Super ultra-compressed oil processing. Pattern extension is possible in both upward and sideways directions.
Browse refinery, cracking, lubricant, and petroleum layouts that keep pipe routing under control.
These have become my standard oil processing blueprints, for refineries and cracking plants. They leave enough room to insert beacons, once that becomes desirable.
3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:
π Tileable Advanced Oil Processing Blueprint π οΈ Includes smart fluid balancing module π Scales up to 64 refineries (before hitting pipe limit) π‘ Pretty lights indicate fluid levels at a glance π¨ Red emergency light warns of full tanks β¨ Space reserved for beacons (above & below) to reach all buildings π Fully rotatable...
This book contains: - Perfect ratio advanced oil processing (20:5:17) not beaconed but reserved empty spaces for later - Perfect ratio advanced oil processing (20:5:17) beaconed - Batteries - Explosives - Lubricant - Plastic - Sulfur - Sulfuric Acid All of them are tileable. Got any questions or feedback? Please share...
She's bigger! She's Better! She's got 20 plastic plants! Its the Ultimate Oil Processing blueprint Mk2! A blueprint book containing two oil processing blueprints, one for basic oil processing, one for advanced oil processing. simple paste the second one over the first, and it should all work.
you got oil, plastic, batteries, liquid coal, solid fuel an explosive cliff BP.
**Production of 8 full express belts of plastic from Oil, Water and Coal. This is the Version 2 from the original fixing pipe system and other things. Things to know:** - The Inputs are marked with constant combinators. - The whole factory consumes ~310 MW of power. - It is fully beaconized with lvl 3 modules (Machines...
Oil Processing for train-base factory, still work in progress
Advanced Oil Processing. Fed by Water Barrels via Bots.
Upgraded 50 Science per minute build, smaler size, more predictable behaviour. Removed oil processing.
Improved compact oil processing 2.0 After feedback for my first blueprint this is the new improved oil processing - now with balanced modules, still works fine without them - more compact and more beautiful design without warts on the side - fluid levels now easily readable by adjacent tanks or power pole - no need for...
Thats my Oil processing for endgame factory / MegaFactory its early stage of this layout... im gonna add Train Stops and duplicate on other side... probably gonna optimize it too... but its fully working and good balanced Every refinery have between 9 and 11 Effect sources ( 11 for inside refineries and 9 for border re...
Beaconed oil processing and circuit controlled cracking.
A block of refineries, demonstrating how to leave gaps for beacons and manage the output.
I did not make this, source - Beaconed 10-21-3 Almost perfect ration. This is intended for max Petroleum production for Plastic for Advanced Circuits and Low density structure. Not for Solid fuel. I still didn't launch my first rocket so I don't know how much Light Oil you need for Rocket Fuel, Maybe build one more of...
Turns crude oil into heavy oil, light oil, and petroleum. It also attempts to keep all liquids equal. Crude oil input is on the bottom.
Siimple oil cracking ratio 8-2-7 built inside tier1 factorissimo building.
Chemical Science Quick Start for Advanced Oil Processing - 75x Chemical Science Packs - BobAAAces The Problem: When it comes time to process oil and get Advanced Circuits going, I want to bring out my full red belt production blueprints and get going on plastic and sulfur etc. But I canβt use those blueprints because t...
This blueprint is a beaconed advanced oil processing setup that is designed to not be limited by fluid throughput. Each stage processes 342 crude oil per second, and produces up to 5111 petroleum per second. Cracking is controlled by pumps that feed the water headers to the cracking plants. Each pump will turn on when...
Excess heavy oil to flow controlled lube chem plants. Excess light oil to flow controlled solid fuel and flow controlled rocket fuel production.
This blueprint currently has space enough for 10 chemical plants. If you need more than 10 chemical plants in a lane, you need to expand downwards. Copy and paste and fix your own belts. This blueprint produces everything you need, except explosives. This has also all the cracklings and solid fuel productions from ever...
The proportions are not met, just expand down. Two versions - with logic, pumps, and without
Oil Processing - Version 0.17 (No Mods) - Perfect Ratio - Tileable in all directions - Includes Cracking and Lubricant Enjoy!
Super ultra-compressed oil processing. Pattern extension is possible in both upward and sideways directions.
Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.
Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.
Compare the preview, tags, materials, and description. Check the game version or mod requirements when a layout looks specialized.