Agricultural towers buffer example
Agricultural towers buffer: enable if buffer less than X
Browse agricultural tower layouts for farms, nutrients, bioflux inputs, and freshness-sensitive Gleba chains.
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Agricultural towers buffer: enable if buffer less than X
A simple combinator powered ag tower, with speed controls that let you define how quickly you want it harvesting fruits. Change the [S] value in the constant combinator to define the percentage of uptime. Set the S value to a point where your machines are not starved of fruits, but also so fruits aren't sitting around...
### Agricultural Towers book for harvesting fruits on Gleba Contains several blueprints for fruit harvesting with Agricultural Towers. Properties: * Seeds are bot-based * Full roboport coverage for all towers, so seeds can always arrive * Tileable to the sides * Several blueprint versions included * Use the stack inser...
A small blueprint book to make Gleba Agricultural Towers Tileable. There is also a seed factory blueprint inside. But you need to put productivity modules yourself inside. There is a roboport version. The connector goes to the left of your towers.
Inputs: Jellynuts Yumako Returns: Jellynut and Yumako Seeds Outputs: Bioflux (4/sec) Spoilage To Start -------- Provide inputs and add nutrients to the three leftmost biochambers. Nutrient Reboot --------------- Jelly items are deposited into the steel chest to DELIBRATELY spoil. A decider combinator checks the jellynu...
The request chests will need to be enabled at the time of the line launch. eggs will sometimes spoil, but there shouldn't be any major problems. The number of agricultural towers is about 6.5 for yumako and half as many for jelly
Inputs: Jellynuts Yumako Returns: Jellynut/Yumako Seeds Outputs: Lubricant 40/sec (48 with speed modules, see below) Spoilage x2 Speed Module ------------------------------------------ The two biolubricant biochambers can be made faster by adding a tier 1 speed module to both. This will match the jelly input from surro...
Temp Note: I'm not fully satisfied with this blueprint yet. I will revisit it as well as work on a different sulfur blueprint that will be more consistent but have an iron ore byproduct. Inputs: Jellynuts Yumako Spoilage Returns: Jellynut/Yumako Seeds Outputs: Sulfur (rate varies, see first topic) Spoilage x2 (yes, to...
This blueprint is nearly identical to the Gleba Iron Ore blueprint I have. If you've read that you've pretty much read this. Inputs: Jellynuts Yumako Returns: Jellynut/Yumako Seeds Jellynuts and Yumako (when ore/bacteria backup) Outputs: Copper Ore/Bacteria 30/sec Spoilage x2 (rate varies) Short Version ------------- T...
This blueprint is nearly identical to the Gleba Copper Ore blueprint I have. If you've read that you've pretty much read this. Inputs: Jellynuts Yumako Returns: Jellynut/Yumako Seeds Jellynuts and Yumako (when ore/bacteria backup) Outputs: Iron Ore/Bacteria 30/sec Spoilage x2 (rate varies) Short Version ------------- T...
# Description This Blueprint book contains a series of modules to expand a little factory based on spoil. Image shows order of placement of the modules and it is also described in this post. Placement is intuitive and really easy. It **only requieres you to introduce jellynut and yumako**, all midlle products and nutri...
Inputs: Jellynuts Yumako Water Returns: Jellynut/Yumako Seeds Outputs: Rocket Fuel 3/sec Spoilage x2 Output Rate ------------------------------------------ While the output seems low, I would like to point out that an unmodified rocket silo, with full inputs, can product a rocket once every 150 seconds. During that 150...
### Introduction A comprehensive mall that can be built at a very early stage, producing a wide variety of logistics and production items on Navuis. I created this as a compact construction yard for my tiny train grid (64x64) but found it's also convenient for starting the game. Because it uses a single belt for delive...
Edit: beware, I intentionaly left on base setup white insertes (stack inserters) which u dont have yet. It is there for you to know were to place after getting them. Teporary replace them for green inserters. I recomend to bring along: concrete, heat pipes, boilers (for first craft of heating towers and heat pipe build...
Inputs: Jellynuts Yumako Returns: Jellynut/Yumako Seeds Jellynuts and Yumako (when plastic backs up) Outputs: Plastic 30/sec Spoilage x2 (rate varies) Short Version ------------- To start the system, add nutrients to the top four biochambers and provide inputs. Alternatively, add about half a stack of spoilage to each...
TL;DR - Plants seeds at regular intervals based on the number available. Plants every 2.5 minutes when you only have one seed and decreases up to a cap as you get more seeds. Automate your agricultural tower's fruit planting with this timed solution! This blueprint adapts to your seed supply, maintaining a regular plan...
Browse agricultural tower layouts for farms, nutrients, bioflux inputs, and freshness-sensitive Gleba chains.
Agricultural towers buffer: enable if buffer less than X
A simple combinator powered ag tower, with speed controls that let you define how quickly you want it harvesting fruits. Change the [S] value in the constant combinator to define the percentage of uptime. Set the S value to a point where your machines are not starved of fruits, but also so fruits aren't sitting around...
### Agricultural Towers book for harvesting fruits on Gleba Contains several blueprints for fruit harvesting with Agricultural Towers. Properties: * Seeds are bot-based * Full roboport coverage for all towers, so seeds can always arrive * Tileable to the sides * Several blueprint versions included * Use the stack inser...
A small blueprint book to make Gleba Agricultural Towers Tileable. There is also a seed factory blueprint inside. But you need to put productivity modules yourself inside. There is a roboport version. The connector goes to the left of your towers.
Inputs: Jellynuts Yumako Returns: Jellynut and Yumako Seeds Outputs: Bioflux (4/sec) Spoilage To Start -------- Provide inputs and add nutrients to the three leftmost biochambers. Nutrient Reboot --------------- Jelly items are deposited into the steel chest to DELIBRATELY spoil. A decider combinator checks the jellynu...
The request chests will need to be enabled at the time of the line launch. eggs will sometimes spoil, but there shouldn't be any major problems. The number of agricultural towers is about 6.5 for yumako and half as many for jelly
Inputs: Jellynuts Yumako Returns: Jellynut/Yumako Seeds Outputs: Lubricant 40/sec (48 with speed modules, see below) Spoilage x2 Speed Module ------------------------------------------ The two biolubricant biochambers can be made faster by adding a tier 1 speed module to both. This will match the jelly input from surro...
Temp Note: I'm not fully satisfied with this blueprint yet. I will revisit it as well as work on a different sulfur blueprint that will be more consistent but have an iron ore byproduct. Inputs: Jellynuts Yumako Spoilage Returns: Jellynut/Yumako Seeds Outputs: Sulfur (rate varies, see first topic) Spoilage x2 (yes, to...
This blueprint is nearly identical to the Gleba Iron Ore blueprint I have. If you've read that you've pretty much read this. Inputs: Jellynuts Yumako Returns: Jellynut/Yumako Seeds Jellynuts and Yumako (when ore/bacteria backup) Outputs: Copper Ore/Bacteria 30/sec Spoilage x2 (rate varies) Short Version ------------- T...
This blueprint is nearly identical to the Gleba Copper Ore blueprint I have. If you've read that you've pretty much read this. Inputs: Jellynuts Yumako Returns: Jellynut/Yumako Seeds Jellynuts and Yumako (when ore/bacteria backup) Outputs: Iron Ore/Bacteria 30/sec Spoilage x2 (rate varies) Short Version ------------- T...
# Description This Blueprint book contains a series of modules to expand a little factory based on spoil. Image shows order of placement of the modules and it is also described in this post. Placement is intuitive and really easy. It **only requieres you to introduce jellynut and yumako**, all midlle products and nutri...
Inputs: Jellynuts Yumako Water Returns: Jellynut/Yumako Seeds Outputs: Rocket Fuel 3/sec Spoilage x2 Output Rate ------------------------------------------ While the output seems low, I would like to point out that an unmodified rocket silo, with full inputs, can product a rocket once every 150 seconds. During that 150...
### Introduction A comprehensive mall that can be built at a very early stage, producing a wide variety of logistics and production items on Navuis. I created this as a compact construction yard for my tiny train grid (64x64) but found it's also convenient for starting the game. Because it uses a single belt for delive...
Edit: beware, I intentionaly left on base setup white insertes (stack inserters) which u dont have yet. It is there for you to know were to place after getting them. Teporary replace them for green inserters. I recomend to bring along: concrete, heat pipes, boilers (for first craft of heating towers and heat pipe build...
Inputs: Jellynuts Yumako Returns: Jellynut/Yumako Seeds Jellynuts and Yumako (when plastic backs up) Outputs: Plastic 30/sec Spoilage x2 (rate varies) Short Version ------------- To start the system, add nutrients to the top four biochambers and provide inputs. Alternatively, add about half a stack of spoilage to each...
TL;DR - Plants seeds at regular intervals based on the number available. Plants every 2.5 minutes when you only have one seed and decreases up to a cap as you get more seeds. Automate your agricultural tower's fruit planting with this timed solution! This blueprint adapts to your seed supply, maintaining a regular plan...
Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.
Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.
Compare the preview, tags, materials, and description. Check the game version or mod requirements when a layout looks specialized.