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Gleba Rocket Fuel Production
Inputs: Jellynuts Yumako Water Returns: Jellynut/Yumako Seeds Outputs: Rocket Fuel 3/sec Spoilage x2 Output Rate ------------------------------------------ While the output seems low, I would like to point out that an unmodified rocket silo, with full inputs, can product a rocket once every 150 seconds. During that 150 seconds the system will produce 450 rocket fuel which is enough for 9 rockets. Short Version ------------- To start the system, add nutrients to the top four biochambers and provide inputs. Alternatively, add about half a stack of spoilage to each assembler. Production system will slowly turn on as biochambers get nutrients and ingredients. Input the water anywhere on the pipes. This blueprint does have circuits. This is to stop inputs when fuel backs up. Other circuits help nutrient production in the event of issues. Crop inputs will loop until used or spoil. Spoilage outputs are there to prevent spoilage backups. Seed returns should be sent back to your agricultural towers. Long Version ------------ There are circuits, but no combinators to keep things simple. (room for minor improvements if you're inclined to add combinators) Tested in sandbox for a long time on x64 speed. Spoilage is emptied from every building and belt as it occurs). The bioflux to nutrient biochamber empties its spoilage onto the center nutrient belt where it is later filtered. All other places will filter it's spoilage directly into spoilage belts. The top crop processors will feed the wood boxes above them. They DELIBRATELY spoil. These will feed the assemblers in the event of a nutrient outage. It checks to see if the crop on it's side is there (to ensure replenishment) and if the nutrient belt has zero nutrients. If these two requirements are met it will create nutrients from spoilage to jump start the system. The crop inputs are looped until used or spoiled. In the event of a fuel backup (expected if you use less fuel than you produce), the jellynuts and yumako inputs are stopped. Water is not stopped. Finally, the system will return seeds which is critical to keep producing your two main crops and keep your crop processing biochambers running. Between the nutrient and crop return circuits, the system can handle most issues and act on its own. It will stop in the event of fuel backups or missing inputs but will restart fine when these problems have been dealt with. Change Log ------------- 10.31.2024 Fixed a problem where the nutrient reboot circuit inputs were switched. Also, removed the scenario energy interface item that was used for testing. Corrected the description.