FB Factorio Blueprints

Gleba Bioflux Production Repeatable

Anonymous

Inputs: Jellynuts Yumako Returns: Jellynut and Yumako Seeds Outputs: Bioflux (4/sec) Spoilage To Start -------- Provide inputs and add nutrients to the three leftmost biochambers. Nutrient Reboot --------------- Jelly items are deposited into the steel chest to DELIBRATELY spoil. A decider combinator checks the jellynut belt for count 1, and the middle nutrient belt loop for low nutrients. If these conditions are met it will take any spoilage use them to provide nutrients to the system. If the bioflux backs up, or the inputs stop for any time, this will allow the system to restart on its own when the problem(s) have been fixed. Optionally Looping Inputs ------------------------- Some of my other Gleba blueprints will loop the crop inputs in order to optimize crop usage vs spoilage. Since this is repeatable, I can't build that in. But you can achieve this effect by take the end of an input belt and taking it up side of the system and use a splitter to feed it back to the top of the input. Make sure you set the splitter to use the loop belt is a the priority input. See some of my other Gleba blueprints for this effect in practice. Misc ---- Be sure to return seeds to your agricultural towers. The main nutrient inserter has a circuit to prevent too many nutrients from blocking up the belt loop. Try not mess with that.