FB Factorio Blueprints

Advanced Oil Processing Blueprints

Browse advanced oil layouts that keep cracking, pipe routing, and chemical production under control.

Blueprints

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CSG - Advanced Oil Processing preview

CSG - Advanced Oil Processing

🏭 Tileable Advanced Oil Processing Blueprint πŸ› οΈ Includes smart fluid balancing module πŸ“ˆ Scales up to 64 refineries (before hitting pipe limit) πŸ’‘ Pretty lights indicate fluid levels at a glance 🚨 Red emergency light warns of full tanks ✨ Space reserved for beacons (above & below) to reach all buildings πŸ”„ Fully rotatable...

Truly Tileable Beaconed Advanced Oil Processing preview

Truly Tileable Beaconed Advanced Oil Processing

This blueprint is a beaconed advanced oil processing setup that is designed to not be limited by fluid throughput. Each stage processes 342 crude oil per second, and produces up to 5111 petroleum per second. Cracking is controlled by pumps that feed the water headers to the cracking plants. Each pump will turn on when...

Tileable Beacon Array Advanced Oil Processing preview

Tileable Beacon Array Advanced Oil Processing

Tileable Advanced Oil Processing for maximum productivity module output. So I'd been looking for an omnidirectional tileable beaconed blueprint for Advanced Oil processing for a while. As those who use beacons extensively know, the best way to use them is in an array where each beacon is affecting 8 assembly machines,...

Advanced Oil Processing BUS Block - BobAAAces preview

Advanced Oil Processing BUS Block - BobAAAces

- Released v2 on 2020-1-17 - Released v1 on 2020-1-14 Only 20 tiles wide! The factory is designed to spill over into the next product once the previous oil products are full. This sets a priority on the higher listed oil products: - Heavy Oil will produce Lubricant until full, then Heavy Oil can flow by to be turned in...

Simple Advanced Oil Processing preview

Simple Advanced Oil Processing

Simple Advanced Oil Processing, can be placed side-by-side, just fill the gaps

Heavy Oil72.0k/hLight Oil129.6k/hPetroleum Gas158.4k/h
Build Oil Refinery4Build Pipe36Build Pipe To Ground41
Chunk Aligned Tileable Advanced Oil Processing preview

Chunk Aligned Tileable Advanced Oil Processing

Same as title, perfect 10:1:7 ratio for crude oil. Tileable horizontally, meant to be integrated as part of a larger factory with its own handling for lubricant/plastics and other oil products. Works well with chunk aligned rail blueprints, just place blueprint down beside a station and run the connections in. *Edit:*...

Lubricant and Petroleum Production (Advanced Oil Processing) preview

Lubricant and Petroleum Production (Advanced Oil Processing)

This setup produces lubricant until the threshold of 20k is reached. If 20k lubricant are stored in the tank, crack heavy oil instead of producing more lubricant. This ensures, that lubricant is replaced upon dipping below 20k. Outputs are only petroleum and lubricant.

Advanced oil processing-plastic v2 preview

Advanced oil processing-plastic v2

10 Refineries, 6 chemical plants for light to petroleum , 1 chemical plant for heavy to light, and 1 more for this last light to petroleum. 9 chemical plants for plastic. The oil comes from the top left corner, the water comes from the top center-ish, and the coal comes from the bottom right corner, but you can easily...

Basic & Advanced Oil processing preview

Basic & Advanced Oil processing

Scalable Blueprint, all pipelines are connected. Allows you to increase production as needed, starting with the starting technology. Full automation for continuous production of petroleum gas, including in the version with modules. An easy and fast way to start the game.

Balanced Advanced Oil Processing .17 preview

Balanced Advanced Oil Processing .17

Just another advanced oil processing. It should be balanced (using pumps) and has tank lights for each fluid. Also put some main shutoff switches and lights on the input fluids and power. It takes a lot of space because I wanted to keep it clean and I am not restricted to space. There are a couple of unnecessary boxes...

Advanced oil processing-plastic preview

Advanced oil processing-plastic

10 Refineries, 6 chemical plants for light to petroleum , 1 chemical plant for heavy to light, and 1 more for this last light to petroleum. 9 chemical plants for plastic. The oil comes from the top left corner, the water comes from the top center-ish, and the coal comes from the bottom right corner, but you can easily...

Advanced oil processing preview

Advanced oil processing

Advanced oil processing, to supply factories producing 90 science per minute (24 chemical science at assembling machines 2). Updated 06/05/2021: Swapped a Flamethrower ammo factory for an Explosives factory, and changed one output from solid fuel to rocket fuel. Expected output: 1. 60 batteries p/m 2. 450 lubricant p/m...

Mk1 Advanced Oil Processing preview

Mk1 Advanced Oil Processing

A compact oil processing design meant for a Mk1 building in Factorissimo. It uses the circuit network to convert oil from one state to another if one of the products is backed up. Input water from the top left, oil from the top right, and coal from the left. Outputs plastic and solid fuel from the bottom left, and lubr...

Compact Advanced Oil Processing – Expandable & Space-Efficient preview

Compact Advanced Oil Processing – Expandable & Space-Efficient

This blueprint represents the smallest possible footprint for a fully functional Advanced Oil Processing setup in Factorio. Designed for maximum compactness without sacrificing output. Perfect for tight base layouts or starter refineries. Supports Advanced Oil Processing (with Water & Heavy β†’ Light cracking) No wasted...

Advanced Oil Processing - 72 Refineries preview

Advanced Oil Processing - 72 Refineries

0.17 Ratios, Beaconed Includes: Advanced Oil Processsing, Lube, Heavy Cracking, Light Cracking. Should be enough for a 4K SPM base. Just needs trains unloading and loading. Has excessive tank storage, mainly used for pipes/fluid throughput - needs circuitry applied to cracking pumps to limit ratios Inputs: - 8x Pipes C...

Advanced Oil Processing preview

Advanced Oil Processing

Almost perfect ratio for advanced oil processing. Inputs: - Coal (240 /min) - Crude oil (~13.3k/min) Outputs: - Plastic (480/min) - Sulfur (480/min) - Lubricant (1200/min) - Rocket fuel (5/min)

Oil Processing preview

Oil Processing

3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:

Heavy Oil247.0k/hLight Oil629.7k/hLubricant195.5k/h
Build Beacon67Build Chemical Plant25Build Constant Combinator51
No Spoon in a Box 2.0 preview

No Spoon in a Box 2.0

Refactor of No Spoon in a Box by Zorrm Found HERE: - Added Snap to Grid - Fixed tier two moduels and Filter inserters - Adjusted belt routing to not create conflicts or override existing belts - Added Buffer chest for Stone for endgame concrete crafting - Added Upgrade Panner for Passive Provider Chests before step 11...

Advanced Oil Processing Blueprints

Browse advanced oil layouts that keep cracking, pipe routing, and chemical production under control.

CSG - Advanced Oil Processing

🏭 Tileable Advanced Oil Processing Blueprint πŸ› οΈ Includes smart fluid balancing module πŸ“ˆ Scales up to 64 refineries (before hitting pipe limit) πŸ’‘ Pretty lights indicate fluid levels at a glance 🚨 Red emergency light warns of full tanks ✨ Space reserved for beacons (above & below) to reach all buildings πŸ”„ Fully rotatable...

Truly Tileable Beaconed Advanced Oil Processing

This blueprint is a beaconed advanced oil processing setup that is designed to not be limited by fluid throughput. Each stage processes 342 crude oil per second, and produces up to 5111 petroleum per second. Cracking is controlled by pumps that feed the water headers to the cracking plants. Each pump will turn on when...

Tileable Beacon Array Advanced Oil Processing

Tileable Advanced Oil Processing for maximum productivity module output. So I'd been looking for an omnidirectional tileable beaconed blueprint for Advanced Oil processing for a while. As those who use beacons extensively know, the best way to use them is in an array where each beacon is affecting 8 assembly machines,...

Advanced Oil Processing BUS Block - BobAAAces

- Released v2 on 2020-1-17 - Released v1 on 2020-1-14 Only 20 tiles wide! The factory is designed to spill over into the next product once the previous oil products are full. This sets a priority on the higher listed oil products: - Heavy Oil will produce Lubricant until full, then Heavy Oil can flow by to be turned in...

Chunk Aligned Tileable Advanced Oil Processing

Same as title, perfect 10:1:7 ratio for crude oil. Tileable horizontally, meant to be integrated as part of a larger factory with its own handling for lubricant/plastics and other oil products. Works well with chunk aligned rail blueprints, just place blueprint down beside a station and run the connections in. *Edit:*...

Lubricant and Petroleum Production (Advanced Oil Processing)

This setup produces lubricant until the threshold of 20k is reached. If 20k lubricant are stored in the tank, crack heavy oil instead of producing more lubricant. This ensures, that lubricant is replaced upon dipping below 20k. Outputs are only petroleum and lubricant.

Advanced oil processing-plastic v2

10 Refineries, 6 chemical plants for light to petroleum , 1 chemical plant for heavy to light, and 1 more for this last light to petroleum. 9 chemical plants for plastic. The oil comes from the top left corner, the water comes from the top center-ish, and the coal comes from the bottom right corner, but you can easily...

Basic & Advanced Oil processing

Scalable Blueprint, all pipelines are connected. Allows you to increase production as needed, starting with the starting technology. Full automation for continuous production of petroleum gas, including in the version with modules. An easy and fast way to start the game.

Balanced Advanced Oil Processing .17

Just another advanced oil processing. It should be balanced (using pumps) and has tank lights for each fluid. Also put some main shutoff switches and lights on the input fluids and power. It takes a lot of space because I wanted to keep it clean and I am not restricted to space. There are a couple of unnecessary boxes...

Advanced oil processing-plastic

10 Refineries, 6 chemical plants for light to petroleum , 1 chemical plant for heavy to light, and 1 more for this last light to petroleum. 9 chemical plants for plastic. The oil comes from the top left corner, the water comes from the top center-ish, and the coal comes from the bottom right corner, but you can easily...

Advanced oil processing

Advanced oil processing, to supply factories producing 90 science per minute (24 chemical science at assembling machines 2). Updated 06/05/2021: Swapped a Flamethrower ammo factory for an Explosives factory, and changed one output from solid fuel to rocket fuel. Expected output: 1. 60 batteries p/m 2. 450 lubricant p/m...

Mk1 Advanced Oil Processing

A compact oil processing design meant for a Mk1 building in Factorissimo. It uses the circuit network to convert oil from one state to another if one of the products is backed up. Input water from the top left, oil from the top right, and coal from the left. Outputs plastic and solid fuel from the bottom left, and lubr...

Compact Advanced Oil Processing – Expandable & Space-Efficient

This blueprint represents the smallest possible footprint for a fully functional Advanced Oil Processing setup in Factorio. Designed for maximum compactness without sacrificing output. Perfect for tight base layouts or starter refineries. Supports Advanced Oil Processing (with Water & Heavy β†’ Light cracking) No wasted...

Advanced Oil Processing - 72 Refineries

0.17 Ratios, Beaconed Includes: Advanced Oil Processsing, Lube, Heavy Cracking, Light Cracking. Should be enough for a 4K SPM base. Just needs trains unloading and loading. Has excessive tank storage, mainly used for pipes/fluid throughput - needs circuitry applied to cracking pumps to limit ratios Inputs: - 8x Pipes C...

Advanced Oil Processing

Almost perfect ratio for advanced oil processing. Inputs: - Coal (240 /min) - Crude oil (~13.3k/min) Outputs: - Plastic (480/min) - Sulfur (480/min) - Lubricant (1200/min) - Rocket fuel (5/min)

Oil Processing

3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:

No Spoon in a Box 2.0

Refactor of No Spoon in a Box by Zorrm Found HERE: - Added Snap to Grid - Fixed tier two moduels and Filter inserters - Adjusted belt routing to not create conflicts or override existing belts - Added Buffer chest for Stone for endgame concrete crafting - Added Upgrade Panner for Passive Provider Chests before step 11...

Frequently asked questions

How do I import a Factorio blueprint string?

Copy the blueprint string, open the blueprint library in Factorio, and choose import string. After you paste it, the game creates the blueprint or blueprint book.

How do I use blueprints in Factorio?

Select a blueprint from your quickbar or library and place the ghost layout. Construction robots build it when the required items and roboport coverage are available.

How do I choose a good Advanced Oil Processing blueprint?

Compare the preview, tags, materials, and description. Check the game version or mod requirements when a layout looks specialized.