This is a no frills rail blueprint book, which includes trains that are driven by the new interupt system. This version of the book does not include elevated rails, so you can use it if you don't own space age. See YouTube video for details, and the pinned comment for the changelog:
A small handy decent book, not too many blueprints.
# City Block Rail Grid (8x8) **High-throughput 4-lane rail grid skeleton for modular bases.** ### Specifications * **Size**: 8x8 chunks * **Railway**: 4-lane, 2-level (Elevated Rails) * **Traffic**: 2 lanes per direction with **O-turn** loops * **Stations**: 8 slots * Supports **1-3 train** configuration * Dedicated sp...
A set of blueprints for 2.0 rails without any elevated rails. I'm not a rail/signal wizard, so these may not be perfect, but they should still work. All blueprints snap to a 32x32 grid and have large power pole connections. Set includes: - Cardinal straight, curve, T, X, and Y intersections - Fluid, item, and fuel stat...
## Elevated rails train city system #### Background The development of this book started together with my Space Age adventures. Before that I have played vanilla several times, finished IR3, and reached Naquitite in Space Exploration. Almost in all mega base scenarios I've been using train blocks of different sizes and...
Contains 6 stations per block, grid aligned.
Straightforward rail blueprints for horizontal, vertical, and 45deg rails. 2-lane Left hand drive, includes junctions with no elevated rails. 10/27/24 Updated to new rails
2 Lane or 4 Lane? Why not both! All the Blueprints you need and upgradable to 4 Laneswith Switches, Roundabouts and Crossings. Up to Date with Space Age. Intregrated Elevated Rails. This Book will be updated if change anything. Updates: 20.11.24: - Adjusted the straight Rails to fight with eachother perfectly - Added m...
A set of chunk-aligned railway blueprints. All prints are two chunks square and tile together evenly. Intersections use elevated rails where possible to avoid conflicts, however staying within the two chunk space was prioritized over conflict-free intersections. Includes center-aligned prints with - Straight - Turn - T...
A rail system for 2-4 trains with efficient and modular X and T intersection. Supports elevated rails. 128x128 chunk aligned. Only a basic station with no stacker.
This is version 1.0 of the 4-lane rail segments for Factorio 2.0 using the elevated rails. I'm "ok" with signaling but, user beware! Use with caution. No warranties given.
- left-hand traffic - Pinavia Interchange - elevated rails (Space Age required!) - no crossing traffic streams - point symmetric
This is version 1.0 of the 2-lane rail segments for Factorio 2.0 using the elevated rails. I’m “ok” with signaling but, user beware! Use with caution. No warranties given.
A railway crossing using the cloverleaf design and space mod's elevated rails. Inspired by but a bit shorter
Build Curved Rail A16
Build Curved Rail B8
Build Elevated Curved Rail A28
# UNTRA 2.0 tileable megabase parameterized blueprint v0.2 - 12/11/2024 --- # Outdated please use v0.3 instead: This is a tileable parameterized megabase blueprint for use in Factorio 2.0. It is purpose built to be small and efficient, with 1 chunk borders and 2x2 block interiors. It accepts a primary supply of up to f...
### This is a RailBlock system for Space Age. It is designed around easy scalability from early to late game and low buffers. It features early, mid and late game modules for all planets. It is designed around 1-2 trains. Small modules have a periodicity of 76 tiles. To keep buffers low, train stations are designed wit...
Needs Space Age (Elevated Rails)
4 way intersection for before you've researched elevated rails.
# UNTRA 2.0 tileable megabase parameterized blueprint ## Outdated use v0.2 instead: v0.1 - 8/11/2024 This is a tileable parameterized megabase blueprint for use in Factorio 2.0. It is purpose built to be small and efficient, with 1 chunk borders and 2x2 block interiors. It accepts a primary supply of up to five inputs...
V.1 I tried making something with elevated rails and rails. im not sure how good it works. V.2 I have upgraded the blueprint so its can be used as standard rails and then later be upgraded, it also includes an unloading station, which is compatible with red belts.
The biggest (and probably most bloated) rail book out there, updated for 2.0. For now I'm focusing on updating it with the new features. ### For a feature showcase, go to the GitHub page (I can't embed videos here) ##### GitHub is the main page of the project. ##### For issues with the blueprints themselves, make a Git...
Contains a book with 6 rail blueprints and four station blueprints, intended for 1-2 generic trains. The rail network utilizes elevated rails for the primary highway, weaving ground rails below the elevated sections to provide access to up to 14 stations per hex, making it very compact. The modular sections allow hexes...
Simple 2 lane junctions (+ & T) using elevated rails of space age mod to increase throughput. Does fit into a 100x100 Base Grid (4 Roboports). Blueprint is kept up to date and will be expanded if necessary.
- right-hand traffic - Pinavia Interchange - elevated rails (Space Age required!) - no crossing traffic streams - point symmetric