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Blueprints

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Vanilla early logistics w/ red/green science preview

Vanilla early logistics w/ red/green science

Vanilla early logistics w/ red/green science

Assembling Machine 13.6k/hAutomation Science Pack3.6k/hCopper Cable21.6k/h
Build Assembling Machine 147Build Fast Inserter42Build Inserter94
City Blocks preview

City Blocks

100x100 City blocks with progressive city block building. Contains power squares utilizing the whole block to max efficiency. Train network included requires Space Age as it uses elevated rails. Train network also utilizes the interrupt system so you don’t have to have specific ore trains. Uses a fuel station and a relax station for when all pick up locations are full. There are also a couple smelting blocks to help get you started by maxing out 4 lane yellow or 4 lane red belts for 60 or 120 plates/second. Other blocks are left for you to build and design as you see fit.

Build Accumulator597Build Active Provider Chest8Build Arithmetic Combinator1
Rail Blocks (midgame) v3 preview

Rail Blocks (midgame) v3

Rail Block System that allows to scale from green science to mega base with the same pattern Lategame Blueprints available here: As the midgame blueprints don't contain trains: The idea is to have 1 train for each input station and another train for each output station. Each going from Output until full to Input until empty. Does include defense and nuclear Blueprints. Base pattern based on Modules mostly based Nilaus Masterclass builds

Advanced Circuit155.5k/hArithmetic Combinator19.8k/hArtillery Shell1.1k/h
Build Arithmetic Combinator573Build Assembling Machine 136Build Assembling Machine 2983
All Smelters preview

All Smelters

Blueprint book of smelters, all with fully compressed output belts. Contents of this smelter book: - Iron/Copper plates (yellow belt) - Input: 1x Coal + 1x Iron/Copper ore - Iron/Copper plates (red belt) - Input: 1x Coal + 1x Iron/Copper ore - Iron/Copper plates (blue belt) - Input: 1x Iron/Copper ore - Stone bricks (yellow belt) - Input: 1x Coal + 2x Stone - Stone bricks (yellow belt, long handed inserters) - Input: 1x Coal + 2x Stone - Stone bricks (red belt) - Input: 1x Coal + 2x Stone - Stone bricks (red belt, long handed inserters) - Input: 1x Coal + 2x Stone - Stone bricks (blue belt) - Input: 2x Stone - Steel plates (yellow belt) - Input: 1x Coal + 5x Iron plate - Steel plates (yellow belt) ON SITE - Input: 1x Coal + 5x Iron ore - Steel plates (red belt) - Input: 1x Coal + 5x Iron plate - Steel plates (red belt) ON SITE - Input: 1x Coal + 5x Iron ore - Steel plates (blue belt) - Input: 5x Iron plate - Steel plates (blue belt) ON SITE - Input: 5x Iron ore The setup style: - Yellow belt: Stone furnaces + small electric poles - Red belt: Steel furnaces + medium electric poles - Blue belt: Electric furnaces (with modules/beacons) + medium electric poles + fast inserters Notes: - All smelters provide a fully compressed output belt (when given enough input resources) - Stone bricks (yellow+red belt) have an extra variant with long handed inserters, it's more compact but more expensive to build - Steel plates have an extra variant: 'ON SITE' (for all belt types), where you can input Iron ore in stead of Iron plates. - For some (bigger) smelters it takes a while for the coal to run through every lane, but once it's there the smelter runs smoothly - For some smelters it takes a while to output a full compressed belt, again here: give it some time... You can remove the constant combinators, they are just there to quickly show the required resources for each belt.

Build Beacon273Build Constant Combinator54Build Electric Furnace246
The Mall (Starter Factory) (UPDATED) preview

The Mall (Starter Factory) (UPDATED)

This is my standard "Starter Factory". It's where I get initial materials to build most other things. I've added most of the missing things. See other blueprints for more. I'm in the process of doing what I think will be a good final update soon. I started with a design for Flood Defense, and modified it to meet my starting needs. Put in Copper and Green circuits on a belt and something to burn and iron ore in the other end and you get most things you need to build out the rest of your factory.

Accumulator270/hAdvanced Circuit750/hAssembling Machine 13.6k/h
Build Accumulator37Build Assembling Machine 16Build Assembling Machine 266
Red circuit preview

Red circuit

Red circuit

Advanced Circuit7.2k/hCopper Cable30.2k/h
Build Assembling Machine 218Build Fast Inserter38Build Fast Splitter2
Science 1.5 / sec - FACTORIO MASTER CLASS preview

Science 1.5 / sec - FACTORIO MASTER CLASS

Factorio 0.18 Science Pack production 1.5 / sec * Automation Science * Logistics Science * Military Science * Chemical Science * Utility Science * Production Science * Science Labs (early and late game) Video tutorial:

Automation Science Pack5.4k/hChemical Science Pack5.4k/hElectric Engine Unit1.9k/h
Build Assembling Machine 2181Build Beacon12Build Constant Combinator30
Early Game Mall: Fork from Mall by Klaas Hakvoort preview

Early Game Mall: Fork from Mall by Klaas Hakvoort

This is my update of Early Game Mall by Klaas Hakvoort, which hasn't seen any updates in 6 years. I have addressed minor upgradeability issues, added some visual improvements, and kept drone friendliness in mind. Building tons of conveyors with personal drones was a pain. Link to original: Update 18.02: Added red circuits and green circuits. Updated nuclear, solar, extra gears, pipes. Update 18.03: Added cybersin mod part. I also fixed a few other issues.

Accumulator540/hActive Provider Chest3.6k/hAdvanced Circuit3.6k/h
Build Assembling Machine 1214Build Assembling Machine 212Build Bulk Inserter2
Cwhizard's Base In A Book v0.17 preview

Cwhizard's Base In A Book v0.17

It's a base, its a book, NO IT'S A BASE IN A BOOK!!! Now updated for 0.17 new recipes etc. Unlike my previous base in a book, this design focuses more heavily on science. PT 1 - Starter Base - Red and Green Science using only parts that can be unlocked using red science. Outputs 1 belt of yellow belts and 1 belt of yellow inserters. Has a large smelting array and the mainbelt is fed raw ore unlike the previous edition. uses a 4-2-4 mainbelt, 4 iron 2 coal 4 copper. the upper belts are iron, the lower are copper, the upper belt of the coal line can be any burnable fuel, wood, coal solid fuel, rocket fuel, or atomic fuel. the lower belt must be coal only as later stages use it to make plastic and grenades. PT 2 - Adds petroleum processing and construction robot production. Base is not entirely covered by roboports, so some gaps need to be manually built still/

Advanced Circuit450/hAutomation Science Pack15.8k/hBarrel27.0k/h
Build Assembling Machine 1316Build Assembling Machine 248Build Chemical Plant216
All Science Packs Base 315/min preview

All Science Packs Base 315/min

All Science Packs Base 315/min Inputs: Iron Plate 21k/min Steel 3.4k/min Copper Plate 42k/min Stone 1.1k/min Stone Brick 1.9k/min Coal 5.4k/min Water 132k/min Crude Oil 124k/min

Accumulator5.4k/hAdvanced Circuit225.0k/hAutomation Science Pack22.6k/h
Build Assembling Machine 3984Build Beacon169Build Chemical Plant291
Jumpstart base to science 3 (military) (version 2.0.15) preview

Jumpstart base to science 3 (military) (version 2.0.15)

Based on Nilaus's jumpstart base with some edits: 1. updated recipe and belt routing for medium and big power pole 2. added grey science 3. added red belts. exhaust your starter base! 4. added 2 gear assemblers 5. added 6 steel smelters 6. edited science lab area (now has 2 belt rows instead of 1) 7. do remember to upgrade assembler 1 to 2 8. while the blueprint uses wooden chest, it's really recommended to use steel chest as early as possible. 9. please add lights if necessary version 2.0.15

Assembling Machine 13.6k/hAssembling Machine 23.6k/hAutomation Science Pack1.8k/h
Build Assembling Machine 167Build Constant Combinator5Build Inserter302
[Starter Base] preview

[Starter Base]

A compact base containing all sciences for 0.17

Accumulator5.4k/hAdvanced Circuit60.5k/hArithmetic Combinator9.0k/h
Build Arithmetic Combinator25Build Artillery Wagon4Build Assembling Machine 26
Oil Processing preview

Oil Processing

3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:

Heavy Oil247.0k/hLight Oil629.7k/hLubricant195.5k/h
Build Beacon67Build Chemical Plant25Build Constant Combinator51
nialus's base in a box book preview

nialus's base in a box book

this is not my modbook but i needed a quick way to share this, this is from nialus lightly modified to fix a few of the blueprints i had

Advanced Circuit10.8k/hArithmetic Combinator5.4k/hAssembling Machine 110.8k/h
Build Accumulator5.7kBuild Arithmetic Combinator34Build Assembling Machine 11
My own guide for startup preview

My own guide for startup

My personal setup guide helping me to learn the game

Accumulator3.6k/hAdvanced Circuit202.7k/hArithmetic Combinator5.4k/h
Build Accumulator2.1kBuild Artillery Turret18Build Assembling Machine 1158
Lumpis BPB - 0 to rockets preview

Lumpis BPB - 0 to rockets

This BPB is my 9696213 try to get along with at least one "good" book to build from 0 to the rockets. Trains Trains Trains! It's still heavily a WIP - be warned ;)

Accumulator28.8k/hAdvanced Circuit36.0k/hAutomation Science Pack43.2k/h
Build Accumulator9Build Arithmetic Combinator9Build Assembling Machine 2185
TeKillA Mall BP Book MK2 preview

TeKillA Mall BP Book MK2

A mall that builds most things, made by TeKilA

Arithmetic Combinator23.4k/hArtillery Shell1.6k/hArtillery Turret225/h
Build Assembling Machine 2162Build Assembling Machine 3370Build Beacon158
Belt balancers etc preview

Belt balancers etc

Here are some belt and lane balancers

Build Express Splitter99Build Express Transport Belt365Build Express Underground Belt128
Cobai's Starter Base preview

Cobai's Starter Base

Cobai's Starter Base: (Version 2.0 BIG update below (17/08/2023) This base is designed around getting to bots as quickly and as safely as possible. The design is as compact as possible and is a rework of another base I found here a while back but split into several stages with some modifications to make it more reliable. All inputs are raw ore - Iron/Copper/Stone/Coal with Oil and Water also required. (Look for the combinators at the edge of the map to see entry points). I've added a VERY basic hand-fed early game to get science up and running with power and then the base expands rapidly into full red/green production, but this is then included and expanded upon within the main base blueprints, so things like labs don't need to be moved. All connections are labelled around the edge of the base and the entire base is surrounded by a wall for easy alignment. Please note - the blueprints must now be built in order as each stage only contains the needed entities for each seperate build. If you have early bots via a mod or nanobots this base goes up incredibly well as you craft items, otherwise if building by hand focus on getting ore and smelters running and then build production chains. ETA to bots from start on most maps is around 2 - 2.5 hours and then you can extend and build whatever you like. ** Version 2.0 ** Date 17/08/2023 - Game Version 1.1.89 Massive update to the Blueprint with all features I wanted to add in, complete. This base now goes beyond just bots and can be used to launch a rocket. It's not the fastest by any means, but it was never planned to be. I've kept this design true to the original idea, if you only want to get to bots, don't build past the bot bluepint otherwise continue following them. Every 'module' is supported by it's own raw input production chain - just hook up Iron/Copper Ore and watch it come to life! Mall Added Purple Science Added Yellow Science Added Launch Added! Screenshot attached shows as follows: Bottom Right - Start Base To Bots Bottom Left - MALL Mid Right - Purple Science Mid Left Around To Top Right - Yellow Science & Rocket ** Version 1.0 ** Uploaded - Creation date 18/05/2023 - Game Version 1.1.81

Advanced Circuit18.4k/hAssembling Machine 114.4k/hAssembling Machine 25.4k/h
Build Assembling Machine 196Build Assembling Machine 2302Build Assembling Machine 31
1.0 science book preview

1.0 science book

This blueprint book has blueprints for all of the different kinds of science. Each blueprint accepts raw materials from the following list: Iron, Copper, Steel, Coal, Stone Brick, Plastic, Sulfur, Lubricant, and Sulfuric Acid. The design for blue science is the same between 0.17 and 1.0 because all you need to do is change the input and the blueprint remains exactly the same. Each factory makes its own circuits, advanced circuits, gears, pipes and everything else. All builds use blue assemblers so you can build utility science before production science if you want to. And all are designed to produce 1.5 science per second (i.e. 90 science/min) if all the input lines are full. If you upgrade every assembler to assembler 3s you might have to add one more chemical plant for batteries, but otherwise everything should work smoothly to produce 2.5 science per second (i.e. 150 science/min). This was created for 0.17, but it works fine on 1.0 (I've tested it).

Advanced Circuit33.8k/hAutomation Science Pack5.4k/hBattery5.4k/h
Build Assembling Machine 2402Build Big Electric Pole4Build Chemical Plant6
Science blueprints [Red-Green-Black-Blue] preview

Science blueprints [Red-Green-Black-Blue]

Science blueprints. Long blueprints

Advanced Circuit4.0k/hAutomation Science Pack9.0k/hChemical Science Pack4.0k/h
Build Assembling Machine 242Build Assembling Machine 342Build Cargo Wagon2
Compact Science pack - 45/s, 2700/minute. preview

Compact Science pack - 45/s, 2700/minute.

Compact Science pack - 45/s, 2700/minute, by Golem. Full mine optimization. Trains are little clunky, but it works! Not mine bluprints used: by ranzolger, Blue Balancers Addendum

Accumulator8.1k/hAdvanced Circuit117.2k/hAutomation Science Pack15.1k/h
Build Arithmetic Combinator6Build Assembling Machine 31.5kBuild Beacon9.8k

Häufige Fragen

Wie importiere ich Blueprints in Factorio?

Kopiere den Blueprint-String, öffne die Blueprint-Bibliothek im Spiel und wähle den Import aus. Nach dem Einfügen erstellt Factorio den Blueprint oder das Blueprint-Buch.

Wie benutzt man Blueprints in Factorio?

Wähle den Blueprint aus der Schnellleiste oder Bibliothek und platziere die Geister. Bauroboter bauen ihn, wenn Materialien und Roboport-Abdeckung vorhanden sind.

Was ist ein Blueprint-String in Factorio?

Ein Blueprint-String ist ein codierter Text mit den Daten eines Blueprints oder Blueprint-Buchs. Er lässt sich einfach zwischen Websites, Spielständen und Spielern kopieren.

Wo finde ich gute Factorio-Blueprints für Anfänger?

Starte mit Tags wie starter base, mall, main bus, smelting und science. Diese Layouts sind meistens leichter zu verstehen und früher im Spiel nützlich.

Warum kann ich einen Blueprint-String nicht importieren?

Häufig ist der String unvollständig kopiert, für eine andere Spielversion gedacht oder von Mods abhängig. Prüfe den vollständigen Text und die passende Factorio-Version.