🏭 Tileable Advanced Oil Processing Blueprint 🛠️ Includes smart fluid balancing module 📈 Scales up to 64 refineries (before hitting pipe limit) 💡 Pretty lights indicate fluid levels at a glance 🚨 Red emergency light warns of full tanks ✨ Space reserved for beacons (above & below) to reach all buildings 🔄 Fully rotatable...
Advanced Oil Processing. Fed by Water Barrels via Bots.
Siimple oil cracking ratio 8-2-7 built inside tier1 factorissimo building.
Chemical Science Quick Start for Advanced Oil Processing - 75x Chemical Science Packs - BobAAAces The Problem: When it comes time to process oil and get Advanced Circuits going, I want to bring out my full red belt production blueprints and get going on plastic and sulfur etc. But I can’t use those blueprints because t...
This blueprint is a beaconed advanced oil processing setup that is designed to not be limited by fluid throughput. Each stage processes 342 crude oil per second, and produces up to 5111 petroleum per second. Cracking is controlled by pumps that feed the water headers to the cracking plants. Each pump will turn on when...
Tileable Advanced Oil Processing for maximum productivity module output. So I'd been looking for an omnidirectional tileable beaconed blueprint for Advanced Oil processing for a while. As those who use beacons extensively know, the best way to use them is in an array where each beacon is affecting 8 assembly machines,...
- Released v2 on 2020-1-17 - Released v1 on 2020-1-14 Only 20 tiles wide! The factory is designed to spill over into the next product once the previous oil products are full. This sets a priority on the higher listed oil products: - Heavy Oil will produce Lubricant until full, then Heavy Oil can flow by to be turned in...
Simple Advanced Oil Processing, can be placed side-by-side, just fill the gaps
Heavy Oil72.0k/h
Light Oil129.6k/h
Petroleum Gas158.4k/h
Build Oil Refinery4
Build Pipe36
Build Pipe To Ground41
Same as title, perfect 10:1:7 ratio for crude oil. Tileable horizontally, meant to be integrated as part of a larger factory with its own handling for lubricant/plastics and other oil products. Works well with chunk aligned rail blueprints, just place blueprint down beside a station and run the connections in. *Edit:*...
This setup produces lubricant until the threshold of 20k is reached. If 20k lubricant are stored in the tank, crack heavy oil instead of producing more lubricant. This ensures, that lubricant is replaced upon dipping below 20k. Outputs are only petroleum and lubricant.
Balanced advanced oil processing with a small setup
Out - 2300/s Petroleum Gas; In - 1750/s crude oil Well suited to start the game, in the future we install the modules. Upd: adaptation for version 0.17
10 Refineries, 6 chemical plants for light to petroleum , 1 chemical plant for heavy to light, and 1 more for this last light to petroleum. 9 chemical plants for plastic. The oil comes from the top left corner, the water comes from the top center-ish, and the coal comes from the bottom right corner, but you can easily...
Scalable Blueprint, all pipelines are connected. Allows you to increase production as needed, starting with the starting technology. Full automation for continuous production of petroleum gas, including in the version with modules. An easy and fast way to start the game.
Just another advanced oil processing. It should be balanced (using pumps) and has tank lights for each fluid. Also put some main shutoff switches and lights on the input fluids and power. It takes a lot of space because I wanted to keep it clean and I am not restricted to space. There are a couple of unnecessary boxes...
10 Refineries, 6 chemical plants for light to petroleum , 1 chemical plant for heavy to light, and 1 more for this last light to petroleum. 9 chemical plants for plastic. The oil comes from the top left corner, the water comes from the top center-ish, and the coal comes from the bottom right corner, but you can easily...
Advanced oil processing, to supply factories producing 90 science per minute (24 chemical science at assembling machines 2). Updated 06/05/2021: Swapped a Flamethrower ammo factory for an Explosives factory, and changed one output from solid fuel to rocket fuel. Expected output: 1. 60 batteries p/m 2. 450 lubricant p/m...
A compact oil processing design meant for a Mk1 building in Factorissimo. It uses the circuit network to convert oil from one state to another if one of the products is backed up. Input water from the top left, oil from the top right, and coal from the left. Outputs plastic and solid fuel from the bottom left, and lubr...
This blueprint represents the smallest possible footprint for a fully functional Advanced Oil Processing setup in Factorio. Designed for maximum compactness without sacrificing output. Perfect for tight base layouts or starter refineries. Supports Advanced Oil Processing (with Water & Heavy → Light cracking) No wasted...
0.17 Ratios, Beaconed Includes: Advanced Oil Processsing, Lube, Heavy Cracking, Light Cracking. Should be enough for a 4K SPM base. Just needs trains unloading and loading. Has excessive tank storage, mainly used for pipes/fluid throughput - needs circuitry applied to cracking pumps to limit ratios Inputs: - 8x Pipes C...
Almost perfect ratio for advanced oil processing. Inputs: - Coal (240 /min) - Crude oil (~13.3k/min) Outputs: - Plastic (480/min) - Sulfur (480/min) - Lubricant (1200/min) - Rocket fuel (5/min)
Mmmm yes oil tasty
3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:
Heavy Oil247.0k/h
Light Oil629.7k/h
Lubricant195.5k/h
Build Beacon67
Build Chemical Plant25
Build Constant Combinator51
Refactor of No Spoon in a Box by Zorrm Found HERE: - Added Snap to Grid - Fixed tier two moduels and Filter inserters - Adjusted belt routing to not create conflicts or override existing belts - Added Buffer chest for Stone for endgame concrete crafting - Added Upgrade Panner for Passive Provider Chests before step 11...