FB Factorio Blueprints

Factorio Oil Processing 蓝图

查找可导入的 Factorio oil processing 蓝图,包含预览、标签和可复制的蓝图字符串。

Blueprints

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Beaconable oil processing preview

Beaconable oil processing

These have become my standard oil processing blueprints, for refineries and cracking plants. They leave enough room to insert beacons, once that becomes desirable.

Heavy Oil36.0k/hLight Oil64.8k/hPetroleum Gas223.2k/h
Build Chemical Plant4Build Medium Electric Pole5Build Oil Refinery2
Oil Processing preview

Oil Processing

3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:

Heavy Oil247.0k/hLight Oil629.7k/hLubricant195.5k/h
Build Beacon67Build Chemical Plant25Build Constant Combinator51
CSG - Advanced Oil Processing preview

CSG - Advanced Oil Processing

🏭 Tileable Advanced Oil Processing Blueprint 🛠️ Includes smart fluid balancing module 📈 Scales up to 64 refineries (before hitting pipe limit) 💡 Pretty lights indicate fluid levels at a glance 🚨 Red emergency light warns of full tanks ✨ Space reserved for beacons (above & below) to reach all buildings 🔄 Fully rotatable...

Oil Processing + oil products book - 0.18 preview

Oil Processing + oil products book - 0.18

This book contains: - Perfect ratio advanced oil processing (20:5:17) not beaconed but reserved empty spaces for later - Perfect ratio advanced oil processing (20:5:17) beaconed - Batteries - Explosives - Lubricant - Plastic - Sulfur - Sulfuric Acid All of them are tileable. Got any questions or feedback? Please share...

Ultimate Oil Processing MK2 preview

Ultimate Oil Processing MK2

She's bigger! She's Better! She's got 20 plastic plants! Its the Ultimate Oil Processing blueprint Mk2! A blueprint book containing two oil processing blueprints, one for basic oil processing, one for advanced oil processing. simple paste the second one over the first, and it should all work.

19K of Plastic per minute - Full Oil processing preview

19K of Plastic per minute - Full Oil processing

**Production of 8 full express belts of plastic from Oil, Water and Coal. This is the Version 2 from the original fixing pipe system and other things. Things to know:** - The Inputs are marked with constant combinators. - The whole factory consumes ~310 MW of power. - It is fully beaconized with lvl 3 modules (Machines...

Improved compact oil processing 2.0 preview

Improved compact oil processing 2.0

Improved compact oil processing 2.0 After feedback for my first blueprint this is the new improved oil processing - now with balanced modules, still works fine without them - more compact and more beautiful design without warts on the side - fluid levels now easily readable by adjacent tanks or power pole - no need for...

Oil processing ( End Game / MegaBase ) preview

Oil processing ( End Game / MegaBase )

Thats my Oil processing for endgame factory / MegaFactory its early stage of this layout... im gonna add Train Stops and duplicate on other side... probably gonna optimize it too... but its fully working and good balanced Every refinery have between 9 and 11 Effect sources ( 11 for inside refineries and 9 for border re...

Late Game Beaconized Oil Processing

I did not make this, source - Beaconed 10-21-3 Almost perfect ration. This is intended for max Petroleum production for Plastic for Advanced Circuits and Low density structure. Not for Solid fuel. I still didn't launch my first rocket so I don't know how much Light Oil you need for Rocket Fuel, Maybe build one more of...

Truly Tileable Beaconed Advanced Oil Processing preview

Truly Tileable Beaconed Advanced Oil Processing

This blueprint is a beaconed advanced oil processing setup that is designed to not be limited by fluid throughput. Each stage processes 342 crude oil per second, and produces up to 5111 petroleum per second. Cracking is controlled by pumps that feed the water headers to the cracking plants. Each pump will turn on when...

197k petrol/m oil processing preview

197k petrol/m oil processing

Excess heavy oil to flow controlled lube chem plants. Excess light oil to flow controlled solid fuel and flow controlled rocket fuel production.

Expandable/Tileable Oil Processing (1.1.0) preview

Expandable/Tileable Oil Processing (1.1.0)

This blueprint currently has space enough for 10 chemical plants. If you need more than 10 chemical plants in a lane, you need to expand downwards. Copy and paste and fix your own belts. This blueprint produces everything you need, except explosives. This has also all the cracklings and solid fuel productions from ever...

Compact Oil processing preview

Compact Oil processing

The proportions are not met, just expand down. Two versions - with logic, pumps, and without

Oil Processing (0.17) preview

Oil Processing (0.17)

Oil Processing - Version 0.17 (No Mods) - Perfect Ratio - Tileable in all directions - Includes Cracking and Lubricant Enjoy!

Factorio Oil Processing 蓝图

查找可导入的 Factorio oil processing 蓝图,包含预览、标签和可复制的蓝图字符串。

Beaconable oil processing

These have become my standard oil processing blueprints, for refineries and cracking plants. They leave enough room to insert beacons, once that becomes desirable.

Oil Processing

3 Blueprints for the three stages of Oil Processing which can be placed on top of each other as the base matures - Basic Oil Processing - Advanced Oil Processing - Advanced Oil Processing with Modules This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus:

CSG - Advanced Oil Processing

🏭 Tileable Advanced Oil Processing Blueprint 🛠️ Includes smart fluid balancing module 📈 Scales up to 64 refineries (before hitting pipe limit) 💡 Pretty lights indicate fluid levels at a glance 🚨 Red emergency light warns of full tanks ✨ Space reserved for beacons (above & below) to reach all buildings 🔄 Fully rotatable...

Oil Processing + oil products book - 0.18

This book contains: - Perfect ratio advanced oil processing (20:5:17) not beaconed but reserved empty spaces for later - Perfect ratio advanced oil processing (20:5:17) beaconed - Batteries - Explosives - Lubricant - Plastic - Sulfur - Sulfuric Acid All of them are tileable. Got any questions or feedback? Please share...

Ultimate Oil Processing MK2

She's bigger! She's Better! She's got 20 plastic plants! Its the Ultimate Oil Processing blueprint Mk2! A blueprint book containing two oil processing blueprints, one for basic oil processing, one for advanced oil processing. simple paste the second one over the first, and it should all work.

19K of Plastic per minute - Full Oil processing

**Production of 8 full express belts of plastic from Oil, Water and Coal. This is the Version 2 from the original fixing pipe system and other things. Things to know:** - The Inputs are marked with constant combinators. - The whole factory consumes ~310 MW of power. - It is fully beaconized with lvl 3 modules (Machines...

Improved compact oil processing 2.0

Improved compact oil processing 2.0 After feedback for my first blueprint this is the new improved oil processing - now with balanced modules, still works fine without them - more compact and more beautiful design without warts on the side - fluid levels now easily readable by adjacent tanks or power pole - no need for...

Oil processing ( End Game / MegaBase )

Thats my Oil processing for endgame factory / MegaFactory its early stage of this layout... im gonna add Train Stops and duplicate on other side... probably gonna optimize it too... but its fully working and good balanced Every refinery have between 9 and 11 Effect sources ( 11 for inside refineries and 9 for border re...

Late Game Beaconized Oil Processing

I did not make this, source - Beaconed 10-21-3 Almost perfect ration. This is intended for max Petroleum production for Plastic for Advanced Circuits and Low density structure. Not for Solid fuel. I still didn't launch my first rocket so I don't know how much Light Oil you need for Rocket Fuel, Maybe build one more of...

Truly Tileable Beaconed Advanced Oil Processing

This blueprint is a beaconed advanced oil processing setup that is designed to not be limited by fluid throughput. Each stage processes 342 crude oil per second, and produces up to 5111 petroleum per second. Cracking is controlled by pumps that feed the water headers to the cracking plants. Each pump will turn on when...

197k petrol/m oil processing

Excess heavy oil to flow controlled lube chem plants. Excess light oil to flow controlled solid fuel and flow controlled rocket fuel production.

Expandable/Tileable Oil Processing (1.1.0)

This blueprint currently has space enough for 10 chemical plants. If you need more than 10 chemical plants in a lane, you need to expand downwards. Copy and paste and fix your own belts. This blueprint produces everything you need, except explosives. This has also all the cracklings and solid fuel productions from ever...

Compact Oil processing

The proportions are not met, just expand down. Two versions - with logic, pumps, and without

Oil Processing (0.17)

Oil Processing - Version 0.17 (No Mods) - Perfect Ratio - Tileable in all directions - Includes Cracking and Lubricant Enjoy!

常见问题

如何在 Factorio 中导入蓝图?

复制蓝图字符串,在游戏中打开蓝图库,然后选择导入字符串。粘贴后,游戏会创建蓝图或蓝图书。

如何使用 Factorio 蓝图?

从快捷栏或蓝图库中选择蓝图,然后放置建筑幽灵。如果有足够物品并且在机器人港覆盖范围内,建设机器人会自动建造。

如何选择合适的 Oil Processing 蓝图?

比较预览、标签、材料和说明。如果布局看起来很专业,也要检查游戏版本或模组需求。