My first iteration of a beaconed green circuit setup. Inputs: 1 belt Iron plates, 1 belt Copper plates. blue belt, fully compression. Output: 1.5 blue belts, full compression. Consumption/Production per minute: 2K iron plates, 2.1K Copper Plates/ 2.8K Green circuits at full throughput. No mod requirements! Vanilla only...
Tileable Green Circuits with beacon walls for use with Krastorio2. Produces 15 Circuits/s per block. Feed it with 2 belts of copper plates (on the side that feeds the wire factory) and one belt each of wood and iron plates. Opposite of the copper plate input are 2 output belts.
With Beacons, Vanilla, Tileable
Green Circuits Both Side
Green circuits, direct insert. No bots & No Belts Trains: 3-8 or 3-8-3 Mod needed:
60/s green circuits using onlu lava and calcite
Additional tile of green circuits
All credit to Katherine of Sky, found this layout in one of my saved files from version 0.15 when I was following her playthrough, which still works great today. - There are 2 yellow belts coming in on the outside of the assembling machines, these bring in a [FULL] belt of copper plates. - 1 red belt coming [IN] up the...
*Build once early on and upgrade as soon as you unlocking new tech!* Produce **1 full belt of green ECs**. Produces 1 full belt throughout upgrades from yellow to red to blue belts and assemblers and modules, width-compact, mainbus friendly. ### Blueprint description ``` SIZE: 10x103 OUTPUT: 1 belt/s Green Circuits INP...
My green circuit array I use in early game when only one belt of circuits is needed. The blueprint is for 6 groups of 3/2 ratio sub-assemblies, which is one assembly over the 15 items/sec capacity of yellow belts in 0.17. I've found that the extra sub-assembly helps smooth out input bottleneck shortages in early game....
Outputs one red belt of Green Circuits.
It need another 3 filled blue belts with copper wire. Just copy-paste the included setup. There is still room for improvement :)
Blue assemblers are 1.5 times faster than gray ones, which makes them produce copper cables at exactly the right speed for this.
Green circuits + beacons
Not mine do not steal
Blue belt copper and red iron in = Red belt circuits out
Horizontally tileable green circuits build. Produces 90 Green circuits per sec per block
input: iron 9,5 k/min copper 10 k/min output: green circuits 13 K/min
This setup produces a perfectly compressed blue belt of green circuits in just 24x10 tiles per copy (it stacks vertically, reusing beacon rows). Tested in 0.16.
Green circuit production without modules/beacons - Produces full blue belt (45/s) Consumption - Iron plates (45/s) - Copper plates (67.5/s)
Ratios based on expensive recipes. Inputs are 1-4 trains of iron and copper ore, output is a partially filled 1-4 train of Green circuits.
Copper Cable161.3k/h
Electronic Circuit20.2k/h
Build Assembling Machine 320
Build Beacon123
Build Big Electric Pole12
Can output 1 full blue belt, is completely belt based.
A simple green circuit layout for early game
Red and Green circuitry combined into large blob.