1.9 GW Fusion reactor
1.9 GW 5 reactors 38 generators
Znajdź gotowe do importu blueprinty Factorio dla fusion reactor, z podglądami, tagami i stringami do skopiowania.
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1.9 GW 5 reactors 38 generators
Basically plug and play. Need to import Cold Fluoroketone to jump start the reactor, after that its self sufficient.
400 MW 2 reactors 8 generators
This design fits in 50x50 city block. Produces 3.3 GW of power. All you need is to place it, have some barreled cold fluroketone and fusion power cell on base, and thats all. Will not work on Aquillo.
Needs like 100+ barrels of cold fluoroketone to start or something, probably more
Pre-Stacked version of I'm using loaders to belt the fuel cells around but you can use inserters. Pay attention to the electrical wiring in picture 2: I have seven segments in this pre-stack and the center one powers the reactors that generate plasma for all 7 segments. Supply with hot fluoroketone and let the cryoplan...
4 Fusion reactor + 28 Fusion generator + 28 Cryogenic plant
If you build this you are clinically insane and I commend you
Uses 72/s Cryofuel Fluororketone is a mouthful so "Cryofuel"
4.7 GW 11 reactors 94 generators
-Produces 11GW at max load -The entire power plant is exactly ratioed (except the fluokorone cooling wich is slightly higher), so all the reactors and all the fusion generators get 100% used under full power consumption -Can be tiled vertically and horizontally, altough i wouldn't recommend since you wouldn't be able t...
A extendable fusion reactor layout with optimal reactor/generator ratio. ### Blueprint Book Contents: __Fusion Reactor Standalone:__ Meant as starting point. A 1.4 GW Reactor setup, witch can be upgraded to the start of the reactor layout. __Fusoion Reactor Start:__ The start part of the layout. Generates 1.7 GW of pow...
Fill with atleast 20000 Fluoroketone (hot or cold) Hot can be added to any pipe on the ouside, cold can be added to the pipes directly on the reactors For quality upgrades, upgrade the fusion reactors. fusion generators and cryogenic plants
Big unit with fusion reactors. Sorry if the quality is mixed.
Gives arround 4.4GW (+- a bit because of the heatlosses) of power. You will need to fill the pipes leading to the cryogenic plant up with fluoroketone (hot) before the fusion reactors can start working. You should fill it until all reactors are filled and all the plants have a bit in them to ensure reliable working of...
# Some nice Fusion Reactor bp that I made. ### There are 1.4GW, 1.4GW, 1.8GW, 3.8GW, and 9GW. All are connected by belts, which allows them to be placed on space platforms, except for the 9GW one. I spent quite a bit of time working on these blueprints (especially trying to make them as aesthetic and symmetrical as pos...
Tiles vertically, has 8.8GW net as each module needs 200mw to run. Line up cryoplants to tile, add chug jug juice to blue pipe
Some fusion reactor blueprint for very rich bases =)
Placing the reactors in a diamond shape instead of a square adds 2 more adjacency bonuses, increasing the total efficiency to 3.5 (14 reactors for the price of 4) There is a coolant launch system
1.4 GW max output fusion reactor. Minimal space, and easy to kickstart with a few barrels of cold fluoroketone. Includes roboports.
Probably can be compacted further but this works well enough for me lol
Wildly inefficient but gets the job done for mid game Aquilo power. Im sure could be optimized better. Change Roboports to normal quality if you dont have but I recommend for Aquilo to always use rare or higher Roboports.
17,6 GW (was calculated for 18,33 GW) Does not self start!
Start with the base blueprint, then use expansion blueprint for both reactor and generator.
Znajdź gotowe do importu blueprinty Factorio dla fusion reactor, z podglądami, tagami i stringami do skopiowania.
1.9 GW 5 reactors 38 generators
Basically plug and play. Need to import Cold Fluoroketone to jump start the reactor, after that its self sufficient.
400 MW 2 reactors 8 generators
This design fits in 50x50 city block. Produces 3.3 GW of power. All you need is to place it, have some barreled cold fluroketone and fusion power cell on base, and thats all. Will not work on Aquillo.
Needs like 100+ barrels of cold fluoroketone to start or something, probably more
Pre-Stacked version of I'm using loaders to belt the fuel cells around but you can use inserters. Pay attention to the electrical wiring in picture 2: I have seven segments in this pre-stack and the center one powers the reactors that generate plasma for all 7 segments. Supply with hot fluoroketone and let the cryoplan...
4 Fusion reactor + 28 Fusion generator + 28 Cryogenic plant
If you build this you are clinically insane and I commend you
Uses 72/s Cryofuel Fluororketone is a mouthful so "Cryofuel"
4.7 GW 11 reactors 94 generators
-Produces 11GW at max load -The entire power plant is exactly ratioed (except the fluokorone cooling wich is slightly higher), so all the reactors and all the fusion generators get 100% used under full power consumption -Can be tiled vertically and horizontally, altough i wouldn't recommend since you wouldn't be able t...
A extendable fusion reactor layout with optimal reactor/generator ratio. ### Blueprint Book Contents: __Fusion Reactor Standalone:__ Meant as starting point. A 1.4 GW Reactor setup, witch can be upgraded to the start of the reactor layout. __Fusoion Reactor Start:__ The start part of the layout. Generates 1.7 GW of pow...
Fill with atleast 20000 Fluoroketone (hot or cold) Hot can be added to any pipe on the ouside, cold can be added to the pipes directly on the reactors For quality upgrades, upgrade the fusion reactors. fusion generators and cryogenic plants
Big unit with fusion reactors. Sorry if the quality is mixed.
Gives arround 4.4GW (+- a bit because of the heatlosses) of power. You will need to fill the pipes leading to the cryogenic plant up with fluoroketone (hot) before the fusion reactors can start working. You should fill it until all reactors are filled and all the plants have a bit in them to ensure reliable working of...
# Some nice Fusion Reactor bp that I made. ### There are 1.4GW, 1.4GW, 1.8GW, 3.8GW, and 9GW. All are connected by belts, which allows them to be placed on space platforms, except for the 9GW one. I spent quite a bit of time working on these blueprints (especially trying to make them as aesthetic and symmetrical as pos...
Tiles vertically, has 8.8GW net as each module needs 200mw to run. Line up cryoplants to tile, add chug jug juice to blue pipe
Some fusion reactor blueprint for very rich bases =)
Placing the reactors in a diamond shape instead of a square adds 2 more adjacency bonuses, increasing the total efficiency to 3.5 (14 reactors for the price of 4) There is a coolant launch system
1.4 GW max output fusion reactor. Minimal space, and easy to kickstart with a few barrels of cold fluoroketone. Includes roboports.
Probably can be compacted further but this works well enough for me lol
Wildly inefficient but gets the job done for mid game Aquilo power. Im sure could be optimized better. Change Roboports to normal quality if you dont have but I recommend for Aquilo to always use rare or higher Roboports.
17,6 GW (was calculated for 18,33 GW) Does not self start!
Start with the base blueprint, then use expansion blueprint for both reactor and generator.
Skopiuj string blueprinta, otwórz bibliotekę blueprintów w grze i wybierz import stringa. Po wklejeniu Factorio utworzy blueprint albo książkę blueprintów.
Wybierz blueprint z paska szybkiego dostępu lub biblioteki i ustaw duchy budynków. Roboty zbudują je, jeśli masz materiały i zasięg roboportów.
Porównaj podgląd, tagi, materiały i opis. Sprawdź wersję gry lub mody, jeśli układ wygląda na wyspecjalizowany.