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QGrids V.15 - Chunk Aligned Space Age Blueprints
96x96 Tiles, 3x3 Chunk Aligned Grids, built around the new big electric pole 32 tile reach. Most Prints fit onto of one another. Normal Quality oriented. Please Report Problems, will try to keep updated. V15 - 04162026 - Flamethrower Wall Corners are now round for even better kill box and lower repairs - Rolled V14 into V15 - Added Entire Diagonal Lines Book Compatible with my other Grids - Compatible Main Bus Added for Roadways - Concrete Print Tweaks - Robo Grid Improvements - Fulgora Starter Lighting Rod Grid and Accumulator Grid Added V.13 - 08302025 - Full Concrete Grid Added - City Block Concrete Grid Added from Qmenopolis Book V.12 - 4302025 - Added Substation and Big Electric Power Pole to Chested Requester and Provider Station Prints for my Vanilla LTN Book to hook up with. V.11 - -4292025 - Added more descriptions - Fixed Titles V.10 - 04282025 - Added Shuttle Station, Shuttle Terminal, Prescheduled Shuttle Train, and 96x Elevated Straight Way Shuttle Stop - Added 96x Roboport EXT Upgrade Grid for heavier construction and logi bot traffic - Added 96x Gleba Defense, Upgrade Mk2, a beefy Electric defense line. - Increased and added more descriptions and better titles to some blueprints. V.9 -04272025 - Fixed Nauvis Solar Field that wasn't centrally connected to power network, reconfigured central 4 substations V.8 -01102025 - Fixed T Intersection Backwards Signaling - Added Entire Book for Aquillo Robot Grids (Heated Robot Grids) - Added Entire Book for Arty and Wall Logistics (Stations and Trains) - Fixed Perimeter Artillery Station and Artillery Outpost Blueprints for Timing Delays and Resupply Logistics - Added Far Land Wall Resupply Station Blueprint - Converted Extras into Green Belts V.7 - Added Delayment Timer to Perimeter Artillery Stations - Removed Worse Version of Fulogran Full Stack Power Grid V.6 - Added Perimeter Defense Line Artillery Station compatible with elevated straightaway and nauvis defense lines - added contact info, more notes, cleaned up previous comments. - added fluid Qflow Fluid Station V.5 - Fixed Elevated T Intersection junction - Added Gleba Defense Straight and Edge Grids using Rockets and Tesla Turrets - Removed Some Signals from stations that were in the way V.4 - Removed Hiding signal on Elevated Straight Away, - Added Elevated Fulgoran U Turn - Elevated Fulgoran Stacker - Added Chunk Aligned Ground Stacker Yards for Regular and QFlow(High Throughput) Stations - Added Regular Chested Station Unloader and Loader - Added Stacker West-East Extension - Station Extension Add on and Return Line for Stackers - Removed old Stations/Stacker Combo - Added Big Electrical Pole Only Lighting Collector Grid V.3 - Removed power poles and robos from train rail grids except for the straight way. - Added another version of the Elevated T Merge V.2: - Fixed Robo Grid misalignment - Modified Titles for Better Recognition Books: - QElectro Bot Grids - Contains the base grids you would use for roboports, electrical, and defensives needs. - QRails - Contains grids based on elevated main lines that work on any planet with appropriate research, with intersections and mergers for 1-8-1 maximum trains(You can go bigger with appropriate junction spacing,but 1-8-1 train length fits nicely into 3 chunks. - Fulgora E Grids - Contains Grids for Fulgora (Lighting Collectors cover a full Chunk) - Gleba Grids - Defensive Grids for Gleba (Since walls and bullets are useless against max evo) - Aquillo Grids - Heated Robo Grids - Defense and Artillery Logistics and Supply - Space Age Train Sizes - Train Configurations up to 8 wagon. - Extras - Stuff Notes: 4 way Intersection can't be placed ontop of straights. Needs fresh clearing. Any Artillery Outpost train should work on a time passed schedule, supply trains should work on limits when the outpost needs items. I've been using these in my space age play through.The 4 way took me the most time to figure out how to squeeze into my grid and keep the roboports. Thanks to the community for all the ideas that went into this. Everything is based off the foundation of electrical and roboport coverage reach. So a 3x3 chunk grid fit my needs the best, you do lose the maximum logistic coverage, but I traded that for alignment. Nearly every single blueprint can accommodate this electric robo grid foundation. Rails grids are based on the assumption of using Elevated Main lines everywhere, all of which can be placed atop the elevated straightway exception being the 4 way intersection. All Prints are Grid aligned except for the extras. All Grids should work well together when being laid ontop of each other with a few obvious exceptions