FB Factorio Blueprints

Modular mall

Anonymous

Modular mall with standardized interface. For vanilla game. Not tested for Factorio 2.0! !!! Never do a bulk upgrade !!! Belt interveawing is used! Segments can by put sequentially, order insensitive (except the segment 1). Each segment can be used multiple times (except the segment 1). Use the Segment 1 as the first one. Minimal Technology Requirement: * Fast inserter * Logistics 2 * Automation 2 * Electric energy distribution 1 * Logistic network (Logistic robots are enough with some limitations) * Optics (for lights) * Logical network 2 (request boxes needed for wood and fish) BP for items which are not invented yet, will produce some buildings without recipe but still lower tech items will be produced. You can place the whole BP over the segment to enable them after the technology step. Changelog: * Version 1.18.4 * Fixed major bug in rocket control unit production at Segment 29 Spidertron * Fixed minor bug of badly placed module at Segment 29 Spidertron * Version 1.18.3 * Fixed major belting bug at Segment P2 Exoskelet * Version 1.18.2 * Fixed name of '1C. "KoS-Style" Mainbus-Interface /w Gear Production' to '1D. ...' * Fixed belt direction in Segment 1D * Version 1.18.1 * Added limit for Explosive ammo shell in Artillery shells segment * Minor inserter compatibility fix (stack inserter replaced with fast inserter) in Land mines segment * Minor belt change in Land mine segment * Minor inserter compatibility fix (stack inserter replaced with fast inserter) in Cliff explosive segment * Minor belt speed fix in Cliff explosive segment * Minor inserter compatibility fix (stack inserter replaced with fast inserter) in Personal laser defense segment * Fixed output chest in Personal laser defense segment * Version 1.18 * Added spidertron segment * Version 1.17.3 * Fixed portable fusion reactor segment * Version 1.17.2 * Added lights where missing * Personal roboport segment rotated to match other segments * Version 1.17.1 * Fixed mine segment * Version 1.17 * Added Artillery wagon segment. * Version 1.16.4 * Removed missplaced output inserter at Personal battery segment. * Added URL of this factorioprints record to the description. * Version 1.16.3 * Optimized Wall assembler supply * Version 1.16.2 * Fixed personal roboport segment belts * Removed surplus roboport and big electric pole at Power armor segment * Version 1.16.1 * Fixed Artillery ammo segment * Version 1.16 * Added the Discharge Defense segment * Version 1.15 * Added the Portable Solar panel segment * Added the Portable battery segment * Version 1.14 * Added the Car segment * Added the Tank segment * Version 1.13.1 * Fixed steel splitter at the Capsules segment * Version 1.13 * Added Slowdown capsule and Poisoin capsule segment * Version 1.12 * Added Destroyer, distractor and defender segment * Version 1.11 * Added Personal Roboport segment * Version 1.10 * Added Speed modules segment added * Added Efficiency modules segment added * Added Productivity modules segment added * Version 1.9.1 * Added Land mine segment * Optimized Cliff Explosives segment * Version 1.9 * Added Personal Laser Defense segment * Version 1.8 * Added Shields, Nightvision and Belt Imunity segment * Version 1.7 * Added Exoskelet segment * Version 1.6.1 * Fixed belt error in Core items which discontinues subsequent segments * Fixed major error in Power armor segment * Unused piece of belt removed * Version 1.6 * Changed Belts, Inserters and Core items segments to collect removed low Tier items into storage boxes and use them for upgrades. * Version 1.5 * Added segment for Cliff explosives * Added segment for power armor MK2 * Added segment for Portable fusion reactor. * Version 1.4 * Added segment for Land mines and Artillery shells. * Version 1.3 * Fixed wrong oriented fast inserters in segment 1D. * Added input belt for plastics and input pipes for crude oil and water. * Added grenades and flamethrower ammo to the ammo segment. * Added new Concrete segment for advanced concretes. * Version 1.2.1 * Fixed wrong oriented fast inserters in segment 1B * Version 1.2: * Added input belts for concrete, blue chips * Added input belts for coal and explosives (unused) * Added factories for labs, wooden poles, steel furnace * Added segment for rocket silo * improved military segment to consume concrete for artillery * improved nuclear segment to consume concrete for centrifuge and reactor * "one roboport width" is no longer supported * added ammo segment with bullets, shotgun cells and rockets * Version 1.1 * taken from Rahbek