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Early Game Mall 2.0.7 v0.1
# Notice: This is a fork of Emily Mill's Early Game Mall 0.17 v8 and modified to function properly in Factorio 2.0.7 ## Description There has only been a simple modification from Emily's original design that fixes recipe pipeline for the electric poles (Now needs copper wires). I may or may not make further modifications that can actually help compactness and efficiency, but currently I only add a couple more columns to the blueprint which is good enough for me. "This self-contained factory contains everything you need to launch from the early game into the mid game. All outputs are neatly arranged in a row for easy bot-free access. Smelting is built-in, just add ore! Inputs are two belts of iron ore, and a half belt of copper ore, stone, and coal. A small throughput-critical segment uses red belts, and wire is produced with assembly machine 2 for circuit production throughput, but otherwise this uses entirely yellow belts and assembly machine 1s. Slower version can be substituted for bootstrapping the mall. Steel furnaces are used for improved smelting throughput, but stone furnaces can be used to get it started." Inputs: ## Produces - Fast transport belt - Fast splitter - Fast underground belt - Long handed inserter - Fast inserter - Medium electric pole - Big electric pole - Iron chest - Pipe - Pipe to ground - Storage tank - Assembly machine 2 - Chemical plant - Oil refinery - Rail - Rail signal - Rail chain signal - Piercing rounds magazine - Steam engine - Boiler - Electric mining drill - Pumpjack - Steel furnace - Solar Panel - Engine unit - Lamp - Wall - Radar - Gun turret - Grenade ## Changelog ### Version 0.1 - Fixed electric poles production pipeline